The Rusted Teacup & Rune

Est. 2025 Rock Gnome Artificer

The Rusted Teacup & Rune

The café is new but wears deliberate rust and cozy wear — mismatched metal chairs, steaming pipes visible behind the counter, and soft rune-graffiti that glows ...

MA

Shopkeeper

Marla Cogfen, a Rock Gnome Artificer (Lvl 1)

Keeper's Species

Rock Gnome

13 Misc1 Misc1 Weapons1 Misc1 MiscEst. 63 gp

Shop Inventory

(17)
Miscellaneous13

A warm, robust brew served in a cracked ceramic cup. Restores alertness and eases travel fatigue.

Grants advantage on one Perception check made within 1 hour to notice scents/smoke/hidden food; +1 temporary bonus to saving throws vs. exhaustion for 1 hour.

A floral infusion that soothes nerves. Often recommended after an alarming encounter.

Grants advantage on the first Intimidation or Persuasion check resisted by stress within 1 hour (GM discretion).

Crispy, warming biscuit. Hearty enough to keep hunger at bay for an hour.

Heal 1 HPRestores 1 HP when consumed (treat as a light snack).

Toasted bread with smoky herb paste and preserved emberleaf. Filling and slightly warming.

Heal 2 HPGives the eater resistance to cold damage for 10 minutes (one use).

Thick chocolate with a whisper of cinnamon and a melted rune-chocolate shard.

Heal 3 HPRestores 3 HP when consumed. The rune-chocolate adds a faint shimmer; drinking it gives a bonus to one Performance check made within 10 minutes.

A small tin containing 3 cooked, enchanted beans. Handy for quick, reliable sustenance.

Heal 5 HPEach bean restores HP when eaten. Beans lose potency after 24 hours once tin is opened.

A small vial of warm, perfumed steam trapped in glass. Use to soothe chilled limbs or to light a tinder in damp weather.

Can be uncorked to grant a creature +2 temporary HP for 1 minute or be used as tinder to ignite normal flammable materials (no checks) once.

A small corked vial containing a pinch of powdered spice that emits a puff of aromatic smoke when tossed.

When thrown (0-20 ft), creates a 5-foot-radius puff of fragrant smoke that lightly obscures vision (provides half cover against perception checks relying on sight) for 1 round. Single-use.

A single small shard of chocolate etched with a comfort rune. Used to top drinks or eaten alone.

Heal 1 HPWhen eaten, gives +1 on the next saving throw vs. fear made within 10 minutes.

A small slate that preserves a single written order until the end of the day. Good for remembering quests or messages.

Writes placed upon it by a known hand remain perfectly legible; the slate can store one short message (25 words) that can be read aloud silently by the owner once per day.

A pack of five plain, dense biscuits used by local apothecaries and kitchens as minor first aid.

Heal 1 HPEach biscuit restores 1 HP when eaten. Not magical healing, but useful for emergencies.

A small iron lantern that casts warm light. Soot marks and rust add character; oil included.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet. Can be extinguished for stealth.

A scrap of parchment with a quick scratch-rune that allegedly brings small fortune to the day.

Once per day, the bearer can re-roll one d20 roll and choose the preferred result. The re-roll must be declared before the GM announces success/lack thereof. (Minor, one-use charm)
Miscellaneous1

A chipped teacup with a tiny silver rune on the rim. When brewed with plain water, it faintly reflects a scene from within 30 feet.

Once per day, while sipping, the user can cast the cantrip Message (flavor: steam shapes a word) or peer into the cup to see a grayscale 5-foot-radius view of a location within 30 feet for up to 1 minute (Scrying: very limited).
Weapons1

A simple dagger Marla keeps behind the counter. The blade has been lightly oiled and runed for balance.

Has a faint enchantment that makes it easier to hide small objects inside the hollowpommel (+2 Sleight of Hand to conceal a tiny object once per short rest).
Miscellaneous1

A soot-grey apron embroidered with tiny rune-spirals. Keeps clothes tidy and repels stains.

Grants +1 to any Charisma (Performance) or Charisma (Persuasion) checks related to food service and reduces chance of attracting vermin while cooking.
Miscellaneous1

Marla brews a small private cup and offers a whispered bit of local gossip, rumor, or a tip (non-divinatory).

Grants one piece of local, recently-gathered information (rumor or hint), or a modest roleplay boon such as introducing the party to a contact (GM discretion).
MA

Marla Cogfen

Rock GnomeArtificerLvl 1

Shop Atmosphere

The café is new but wears deliberate rust and cozy wear — mismatched metal chairs, steaming pipes visible behind the counter, and soft rune-graffiti that glows faintly when steam touches it. Marla speaks in quick, cheerful bursts and absentmindedly polishes teacups with a tiny spanner. She offers a free sample to anyone who looks lost, and she keeps a battered music box under the counter that plays an odd lullaby when customers share a secret. She dislikes wasting food and hates the word 'waste' — bargain hunters sometimes find extra crumbs or a hidden small charm tucked into purchased items if Marla is in a generous mood.
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