Salt & Sear Forge

Est. 2025 Triton Artificer (Battle Smith)

Salt & Sear Forge

Salt & Sear Forge sits in a low, sea-spray-splattered alley facing the harbor. The anvil is ringed with barnacles and a tide-clock (twelve tiny shells) hangs ab...

KO

Shopkeeper

Koril Tidehammer, a Triton Artificer (Battle Smith) (Lvl 6)

Keeper's Species

Triton

4 Misc10 Weapons2 Armor2 PotionsEst. 3k gp

Shop Inventory

(18)
Miscellaneous4

A rough stone kept oily with whale-fat; excellent for a quick edge.

Slightly speeds sharpening when used by a trained smith (DM bonus to restore weapon quality).

Clear oil in a corked flask. Also sold for tempering and quick-cleaning blades.

Hand-forged, barbed a little to help fishers keep a catch from slipping off.

Barbed heads incur minor penalties for removing from living targets (flavor).

A basic edge grind, tightening of fittings, and pitch treatment to resist rust.

Minor repairs returned within a few hours; parts not included.
Weapons10

Coarse-mesh throwing net with weighted lead rim; useful for catching swimmers and beastlings.

As the net weapon (restrains on hit; special rules), weights are removable for repairs.

A standard dagger whose guard is decorated with small barnacle motifs; well-balanced for throwing.

Cosmetic barnacle inlays glow faintly in moonlight (flavor).

A dagger whose blade has been fused with a sliver of living coral. The edge gleams like a tide-slick wave.

Atk On a successful hit, once per short rest the wielder can cause a spray of saltwater to erupt (deal extra cold damage).

Light sword favored by coastal watchmen; curved just enough to slice through wet rope and kelp.

Polished guard prevents rust longer than usual (mechanical benefit is cosmetic).

A merchant-quality scimitar with a faint blue sheen; waves are etched along the fuller.

Blade sheds a faint sparkle when wet; fishermen's favorite for show.

A scimitar hammered during storms and quenched in seawater mixed with lightning-scraped salt. Arc-like runes faintly pulse on the blade.

Atk Once per long rest the wielder can add lightning damage to a hit and cause a faint crackle audible within 10 feet.

Three-tined trident used for fishing and as a polearm; stout shaft with wrapped sea-rope grip.

Good for hooking objects and board-to-board work; not enchanted.

Heavier than a spear, with securing barbs and a ferrule that accepts a length of rope for retrieval.

Designed to be lashed to a line; can pull small boats or snag creatures (DM adjudication).

Compact crossbow with a bronze-sleeved stock to resist salt corrosion; requires bolts.

Bronze sleeves reduce chances of jamming in wet conditions (flavor).

A masterwork trident with a shaft of whale-bone and oxidized blue runes. It thrums with oceanic patience.

Atk On a hit, once per short rest the wielder can cause a jet of brackish spray to knock a creature 5 feet away (Strength save negates).
Armor2

Standard wooden shield rimmed in bronze and sealed with oily pitch — resists rot and salt-snap.

AC +2Gives standard +2 AC when equipped.

Quality soft-leather armor treated with sealant and sea-silk bindings to resist ocean wear.

AC +11Base AC 11; treatment reduces wear and maintenance checks near saltwater.
Potions2

A corked vial of rosy liquid. Standard restorative draught.

Heal 7 HPRestores hit points when consumed.

Sealed blue vial smelling faintly of kelp. Grants the ability to breathe underwater for 1 hour.

Grants the effect of the water-breathing spell for 1 hour (allowing breathing and normal activity underwater).
KO

Koril Tidehammer

TritonArtificer (Battle Smith)Lvl 6

Shop Atmosphere

Salt & Sear Forge sits in a low, sea-spray-splattered alley facing the harbor. The anvil is ringed with barnacles and a tide-clock (twelve tiny shells) hangs above the forge to note high and low tide. Koril Tidehammer hums old sea-shanties while he works, and he keeps a small mechanical fish — a brass contraption that 'breathes' a bubble when wound — that swims in a shallow trough beside his hammer. Customers who bring him a trinket from a shipwreck receive a free polishing and a story about the item's likely former owner. Koril dislikes wasted freshwater and will barter a 10% discount for a jar of rare sea-amber or a bottle of true storm-forged salt.
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