Salt & Sear Forge
Est. 2025 • Triton Artificer (Battle Smith)
Salt & Sear Forge
Salt & Sear Forge sits in a low, sea-spray-splattered alley facing the harbor. The anvil is ringed with barnacles and a tide-clock (twelve tiny shells) hangs ab...
Shopkeeper
Koril Tidehammer, a Triton Artificer (Battle Smith) (Lvl 6)
Keeper's Species
Triton
Shop Inventory
(18)A rough stone kept oily with whale-fat; excellent for a quick edge.
Clear oil in a corked flask. Also sold for tempering and quick-cleaning blades.
Hand-forged, barbed a little to help fishers keep a catch from slipping off.
A basic edge grind, tightening of fittings, and pitch treatment to resist rust.
Coarse-mesh throwing net with weighted lead rim; useful for catching swimmers and beastlings.
A standard dagger whose guard is decorated with small barnacle motifs; well-balanced for throwing.
A dagger whose blade has been fused with a sliver of living coral. The edge gleams like a tide-slick wave.
Light sword favored by coastal watchmen; curved just enough to slice through wet rope and kelp.
A merchant-quality scimitar with a faint blue sheen; waves are etched along the fuller.
A scimitar hammered during storms and quenched in seawater mixed with lightning-scraped salt. Arc-like runes faintly pulse on the blade.
Three-tined trident used for fishing and as a polearm; stout shaft with wrapped sea-rope grip.
Heavier than a spear, with securing barbs and a ferrule that accepts a length of rope for retrieval.
Compact crossbow with a bronze-sleeved stock to resist salt corrosion; requires bolts.
A masterwork trident with a shaft of whale-bone and oxidized blue runes. It thrums with oceanic patience.
Standard wooden shield rimmed in bronze and sealed with oily pitch — resists rot and salt-snap.
Quality soft-leather armor treated with sealant and sea-silk bindings to resist ocean wear.
A corked vial of rosy liquid. Standard restorative draught.
Sealed blue vial smelling faintly of kelp. Grants the ability to breathe underwater for 1 hour.
Koril Tidehammer
Shop Atmosphere
“Salt & Sear Forge sits in a low, sea-spray-splattered alley facing the harbor. The anvil is ringed with barnacles and a tide-clock (twelve tiny shells) hangs above the forge to note high and low tide. Koril Tidehammer hums old sea-shanties while he works, and he keeps a small mechanical fish — a brass contraption that 'breathes' a bubble when wound — that swims in a shallow trough beside his hammer. Customers who bring him a trinket from a shipwreck receive a free polishing and a story about the item's likely former owner. Koril dislikes wasted freshwater and will barter a 10% discount for a jar of rare sea-amber or a bottle of true storm-forged salt.”
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