Ember & Anvil

Est. 2025 Tiefling Artificer

Ember & Anvil

Korra talks to her forge as if it were a temperamental friend; little embers drift out of the chimney like moths and the shop always smells faintly of citrus an...

KO

Shopkeeper

Korra Ashbrand, a Tiefling Artificer (Lvl 4)

Keeper's Species

Tiefling

8 Misc8 Weapons1 Armor1 PotionsEst. 1.5k gp

Shop Inventory

(18)
Miscellaneous8

A small oiled stone for sharpening blades. Fits in a pack or saddlebag.

Hammers, tongs, files and other implements in a leather roll — everything a basic blacksmith needs.

Arrows dipped in a resin that bursts into harmlessly bright sparks on impact — useful for signaling or frightening small game.

First successful hit with an arrow in the bundle deals +1 fire damage; ignites light flammables on a successful hit (DM discretion).

A small iron-bound flask of lamp oil. Useful for lanterns, traps, or making makeshift incendiaries.

Can be ignited to deal fire damage to a target in boiling flame; burns for 6 rounds when lit.

Thick, leather-lined gauntlets reinforced with metal plates and emberproofing oil. Keep hands safe by the forge.

Wearer gains advantage on Strength (Sleight of Hand) and Dexterity (Demonstration/Repair) checks involving hot metal or embers. Provides minor protection handling hot objects.

A stout pair of bellows with iron reinforcements. Pushes a strong, steady wind into a forge.

A fist-sized gemstone warm to the touch with a faint inner glow. Korra uses these as forging catalysts.

Can be heated and used to instantly light tinder or kindle small fires without a match; not a weapon by itself.

Korra will repair nicks, re-harden edges, and perform basic rebalancing or rehafting. Heavy damage or magical restoration costs more.

Weapons8

A common shortsword tempered in Korra's forge. The edge holds heat well and resists chipping.

Heats slightly when left in sunlight or near a hearth (no mechanical effect).

A sturdy longsword whose edge bears faint scorch marks from Korra's fire treatments.

Better holds enchantments; treated blade resists corrosion.

A heavy-headed hammer with a reinforced haft. Balanced for crushing blows.

A single-handed axe, well-balanced and fire-tempered at the eye.

A simple spear with a steel head and ash shaft — versatile for melee or throwing.

A finely balanced shortsword forged from embersteel: dark, veined metal that retains a faint warmth. It hums softly when drawn.

Atk On hit, deals an extra 1 fire damage. When unsheathed it sheds dim light in a 5-foot radius. (Uncommon item.)

A longsword whose fuller holds faint orange veins. Warm to the touch and comfortable for long wear.

Atk On hit, deals +1 fire damage. Once per long rest the wielder can command the blade to flare, shedding bright light in a 10-ft radius and dim light for 10 ft beyond for 1 minute.

Light throwing knives with edges dipped in a slow-burning pitch. Designed for hunters and scouts.

First successful hit with each knife deals +1 fire damage; the pitch burns out quickly.
Armor1

A standard round steel shield, edge hammered to shed heat. Provides solid protection.

AC +2
Potions1

A sealed flask of combustible alchemical compound. Tossing it ignites a sticky flame on impact.

On a hit (thrown): deals fire damage immediately and at the start of the target's next turn (may stick to surfaces). Highly flammable.
KO

Korra Ashbrand

TieflingArtificerLvl 4

Shop Atmosphere

Korra talks to her forge as if it were a temperamental friend; little embers drift out of the chimney like moths and the shop always smells faintly of citrus and smoke. She refuses to sell the Ember & Ashlight blades to anyone she suspects will use them for arson — she'll ask a few pointed questions first. A soot-streaked mechanical imp (an apprentice construct) darts about fetching tools, occasionally offering an unsolicited compliment to customers.
Visual sheet

Turn Ember & Anvil into a sheet

A high-res, share-ready sheet you can post or print.