Ember & Anvil
Est. 2025 • Tiefling Artificer
Ember & Anvil
Korra talks to her forge as if it were a temperamental friend; little embers drift out of the chimney like moths and the shop always smells faintly of citrus an...
Shopkeeper
Korra Ashbrand, a Tiefling Artificer (Lvl 4)
Keeper's Species
Tiefling
Shop Inventory
(18)A small oiled stone for sharpening blades. Fits in a pack or saddlebag.
Hammers, tongs, files and other implements in a leather roll — everything a basic blacksmith needs.
Arrows dipped in a resin that bursts into harmlessly bright sparks on impact — useful for signaling or frightening small game.
A small iron-bound flask of lamp oil. Useful for lanterns, traps, or making makeshift incendiaries.
Thick, leather-lined gauntlets reinforced with metal plates and emberproofing oil. Keep hands safe by the forge.
A stout pair of bellows with iron reinforcements. Pushes a strong, steady wind into a forge.
A fist-sized gemstone warm to the touch with a faint inner glow. Korra uses these as forging catalysts.
Korra will repair nicks, re-harden edges, and perform basic rebalancing or rehafting. Heavy damage or magical restoration costs more.
A common shortsword tempered in Korra's forge. The edge holds heat well and resists chipping.
A sturdy longsword whose edge bears faint scorch marks from Korra's fire treatments.
A heavy-headed hammer with a reinforced haft. Balanced for crushing blows.
A single-handed axe, well-balanced and fire-tempered at the eye.
A simple spear with a steel head and ash shaft — versatile for melee or throwing.
A finely balanced shortsword forged from embersteel: dark, veined metal that retains a faint warmth. It hums softly when drawn.
A longsword whose fuller holds faint orange veins. Warm to the touch and comfortable for long wear.
Light throwing knives with edges dipped in a slow-burning pitch. Designed for hunters and scouts.
A standard round steel shield, edge hammered to shed heat. Provides solid protection.
A sealed flask of combustible alchemical compound. Tossing it ignites a sticky flame on impact.
Korra Ashbrand
Shop Atmosphere
“Korra talks to her forge as if it were a temperamental friend; little embers drift out of the chimney like moths and the shop always smells faintly of citrus and smoke. She refuses to sell the Ember & Ashlight blades to anyone she suspects will use them for arson — she'll ask a few pointed questions first. A soot-streaked mechanical imp (an apprentice construct) darts about fetching tools, occasionally offering an unsolicited compliment to customers.”
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