Greenbarrel General Goods

Est. 2025 Human Commoner

Greenbarrel General Goods

The shopkeeper insists on giving customers a free mint after any purchase over 1 gp and always greets new faces by offering them a wooden token stamped with the...

HU

Shopkeeper

Hulda Greenbarrel, a Human Commoner (Lvl 3)

Keeper's Species

Human

3 Weapons17 Misc2 Armor1 PotionsEst. 197 gp

Shop Inventory

(23)
Weapons3

A simple steel dagger, well-balanced and serviceable for both combat and utility.

A short-bladed sword, light and easy to handle for quick strikes.

A sturdy light crossbow, useful for characters who prefer ranged combat over melee.

Miscellaneous17

Standard iron bolts, sold in a bundle of 20.

A coil of reasonably strong hemp rope.

A simple bedroll for camping on the road. Keeps you off damp ground and helps with short rests.

A durable backpack with straps and compartments for tools and supplies.

Salted and dried rations, enough for one day's travel.

A water container; essential for long treks.

A simple wooden torch soaked in pitch. Bright and short-lived.

A small tinderbox for lighting campfires, torches, and lamps.

A kit of bandages and salves for treating wounds and stopping bleeding.

Stabilize without a Wisdom (Medicine) check; expend one use per stabilizing attempt. Does not restore HP except via special uses like the Medicine skill per DM fiat.

A compact kit for disarming simple locks and traps.

Grants proficiency check use for picking locks when the user is proficient with thieves' tools.

A pair of metal manacles for restraining prisoners or securing gear.

A brass hooded lantern that protects the flame from wind and rain.

Oil sold separately; lantern requires one flask of oil to function for several hours.

Clear lamp oil kept in a small glass flask.

Useful for anchoring lines or scaling short walls when combined with rope.

Blank parchment for maps, notes, and sketches.

A small, worn coin with an engraved traveler motif. Keeps its owner a bit luckier on the road.

Consumable-like daily effect; not a combat item. Does not affect attack rolls or saving throws.

A small scented candle imbued with a faint calming charm. Helps restful sleep when used properly.

Heal 2 HPMinor boon for camping; not usable in combat for additional effect.
Armor2

Stitched leather armor, flexible and light. Good protection for new adventurers who rely on agility.

AC +11

A round wooden shield reinforced with iron. Standard issue for town guards.

AC +2
Potions1

A common healing potion. Useful for stabilizing and recovering small wounds between fights.

Heal 7 HP
HU

Hulda Greenbarrel

HumanCommonerLvl 3

Shop Atmosphere

The shopkeeper insists on giving customers a free mint after any purchase over 1 gp and always greets new faces by offering them a wooden token stamped with the shop emblem. The bell over the door rings in two different tones depending on whether someone enters or leaves.
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