Greenwillow General & Provisions

Est. 2025 Human Ranger

Greenwillow General & Provisions

Marta hums a soft hunting tune while she works and keeps a carved wooden sparrow on the counter that she claims 'blends with the weather'. She offers small bart...

MA

Shopkeeper

Marta Greenwillow, a Human Ranger (Lvl 3)

Keeper's Species

Human

13 Misc2 Armor2 Potions3 WeaponsEst. 361 gp

Shop Inventory

(20)
Miscellaneous13

A stitched canvas satchel containing basic adventuring tools useful for travel and exploration.

None; contains 50 ft hempen rope, tinderbox, flint & steel, 10 chalk pieces, and a small satchel.

Common rope, reliable for climbing and binding; frays after heavy use.

A wooden torch wrapped in tarred cloth. Burns for about an hour.

Can be used to ignite flammable items; sheds bright light in 20 ft., dim in next 20 ft.

Dried meats, hardtack, and preserved fruit packaged for travel.

A fletched quiver of 20 wooden arrows with iron tips.

A small set of picks and tension tools used to open simple locks.

Can be used to attempt to pick medium and simple locks; fragile against forced locks.

A small tin of salve made from arnica and willow; speeds recovery of minor wounds and soothes pain.

Heal 1 HPWhen applied, grants 1 HP regained at time of application (non-magical).

A small bullseye lantern that focuses light in one direction. Useful for tracking at night.

Sheds bright light 60 ft in a 5 ft cone from the front, dim light for 60 ft more; lasts 6 hours on included oil.

Tools and gear for rock or ruin climbing, useful for explorers.

Provides advantage on checks to secure rope anchors when used properly.

A small whetstone for sharpening blades.

Sharpening a weapon with this gives +1 temporary bonus to attack rolls for the first combat of the day at GM discretion.

A well-drawn foldable map of the immediate region including major roads, safe inns, and known hazards.

Marks a few local points of interest (Marta adds a personal note about a hidden spring).

A sealed flask of lamp oil suitable for lanterns and torches.

Can be used as improvised alchemist's fire if ignited (dangerous).

A small bronze whistle used by hunters and guards to signal across distances.

Can be heard up to 300 ft in open terrain.
Armor2

A sturdy wool cloak treated to shed rain and wind. Good for travel and modest protection from the elements.

AC +1Grants advantage on checks to avoid exposure-related exhaustion in poor weather once per long rest.

Light armor reinforced with riveted studs — flexible and suitable for scouts and rogues.

AC +12No disadvantage on Stealth checks (if DEX worn accordingly).
Potions2

A small vial of red liquid that mends flesh and restores vitality when consumed.

Heal 10 HPStandard Potion of Healing: heals HP when drunk.

A bitter, viscous vial that grants advantage on saving throws against poison for 1 hour after administration.

Grants advantage on saving throws vs poison for 1 hour.
Weapons3

Well-balanced short blade, useful for self-defense and toolwork.

Thrown (range 20/60).

A finely strung shortbow made from yew; Marta keeps a few for hunters and guards.

Range 80/320 ft.; simple to maintain. Comes with basic string and nock.

A shortsword with a thin silver coating along the blade. Slightly pricier due to silver work.

Counts as silvered for overcoming creature resistances to nonmagical attacks.
MA

Marta Greenwillow

HumanRangerLvl 3

Shop Atmosphere

Marta hums a soft hunting tune while she works and keeps a carved wooden sparrow on the counter that she claims 'blends with the weather'. She offers small barter discounts for furs, rare herbs, or salvage from ruins; however, she will not buy stolen goods openly and will ask awkward questions. Regular customers can leave equipment for minor repairs and pick it up by dusk.
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