Stonewarden Armory and Runeforge

Est. 2026 Dwarf Forge Cleric

Stonewarden Armory and Runeforge

The shop smells of hot metal and spiced ale. Small safe slots in the counter are chained and numbered; each item for sale bears the mark of the clan that forged...

TH

Shopkeeper

Tharbek Ironmantle, a Dwarf Forge Cleric (Lvl 18)

Keeper's Species

Dwarf

3 Weapons8 Armor1 PotionsEst. 6400110k gp

Shop Inventory

(12)
Weapons3

A masterwork dwarven warhammer, blackened and rune-carved. It hums faintly when held by a dwarf and returns to the thrower's hand after being hurled.

Atk Weapon grants +3 to attack and damage rolls; returns to hand immediately after a thrown attack; extra damage vs giants.

A longsword-hilt wrought from white steel; when activated it sprouts a blade of living light. Favored by dwarves who hunt the deepundead.

Atk Blade of pure radiance; can be summoned or sheathed as a bonus action. Radiant damage and bonus vs undead.

A dwarf-forged warhammer whose head pulses like coal. It sings an old song on impact and leaves a faint smell of burnt iron.

Atk Once per long rest on a hit, the wielder may erupt the hammer in searing forgefire to deal an extra fire damage and ignite flammable objects not being worn.
Armor8

A heavy round shield inlaid with brass runes. When commanded it lifts from the wielder's arm and hovers to defend them.

AC +2Can animate as a bonus action to hover and protect you for 1 minute, freeing your hands.

A set of runed plates stitched with silver filigree that hums faintly. Each suit is attuned to a single damage type of resistance.

While worn, grants resistance to one damage type (determined at sale or by purchaser's choice from available stock).

A finely finished mithral breastplate. It is light enough to be worn beneath cloaks yet sturdy as hammered iron.

AC +14Made of mithral: light, flexible metal that does not impose disadvantage on Stealth or Strength requirements when applicable.

Seams of glittering adamantine plated over full plate. The wearer feels like a living bastion; blows glance off with less fury.

AC +18While worn, any critical hit against you becomes a normal hit.

A masterpiece of dwarven smithing: heavy interlocking plates etched with mountain-marks. It feels impossibly solid.

AC +2Grants a bonus to AC; reaction to reduce forced-movement along the ground by up to 10 feet.

A heavy tower shield embossed with a three-linked hammer motif. The runes glow faintly when danger is near.

AC +3Grants +3 to AC (in addition to the shield's normal +2); rare runic wards carved around the boss.

A broad buckler embossed with concentric runes. The face is inset with a small shard of perfectly tempered stone.

AC +2Grants a bonus to AC. Once per short rest, the shield can cast the equivalent of the 'Warding Bond' effect on the wielder for 1 minute (mechanically: wearer gains bonus to AC, resistance to all damage and the shield-bearer takes the same amount of damage).

Iron-grey greaves with hammered runes along the soles. Walking on uneven rock feels like treading on a smooth floor.

While worn, the boots allow the wearer to move across difficult terrain made of stone or rubble without penalty and reduce falling damage by half once per long rest.
Potions1

A stout crystal flask of amber liquid that tastes faintly of juniper and barley. Brewed by monastery-smiths, it steadies muscle and mind.

When consumed grants temporary hit points equal to + the consumer's Constitution modifier and advantage on saving throws against poison for 1 hour.
TH

Tharbek Ironmantle

DwarfForge ClericLvl 18

Shop Atmosphere

The shop smells of hot metal and spiced ale. Small safe slots in the counter are chained and numbered; each item for sale bears the mark of the clan that forged it. Every third customer is greeted with a free dram of house stout. The shopkeeper insists all bargaining be done while both parties hold a thumb on the same anvil plate.
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