The Druck Cat Casino & Curiosity Parlor

Est. 2025 Tabaxi Bard

The Druck Cat Casino & Curiosity Parlor

The Druck Cat Casino hums with feline flair: neon cat eyes hang over every table and soft bells jingle when a high-stakes pot is open. The shop sits behind the ...

TA

Shopkeeper

Tamsin "Lucky" Mrr'k, a Tabaxi Bard (Lvl 12)

Keeper's Species

Tabaxi

11 Misc2 Potions1 Weapons2 ArmorEst. 160.4k gp

Shop Inventory

(16)
Miscellaneous11

A simple, well-printed 52-card deck used at every table in the casino. Durable, slightly glossy, stamped with the Druck Cat emblem.

A subtly treated deck favored by professional dealers. Looks mundane but easier to conceal a card slip for performers and dealers.

Once per day the owner may palm a single card invisibly to casual glances for 1 minute; magical detection still works.

A heavy velvet bag filled with one hundred casino poker chips. They hum faintly when stacked correctly.

Chips authenticate to the Druck Cat vault; once per day a stack of chips may be converted to equal coin value at the cashier (1 chip = 1 gp).

A plain-looking sack with a curious, impossible depth. Perfect for hiding a haul of chips or keeping contraband off the table.

A polished rod with a carved hand at the tip. It fizzles with stored force when used.

Cast Magic Missile (as the spell) using 1 to 3 charges; some versions allow variable-level casts by spending more charges.

A simple band of pale metal that gleams when you glance at it from the corner of your eye.

AC +1Grants +1 to AC and +1 to saving throws while worn.

A deck bound in cat-hide, each card faintly alive with ink that seems to rearrange itself. The face of the joker bears a small, watchful cat.

When a card is drawn in a properly supervised gambling game, the marking on the card shifts to display a short, unambiguous truth about the immediately preceding action or statement relevant to the game. Once per day the deck can be used to cast Zone of Truth centered on the deck (duration 10 minutes, save ). The deck resists being used for deception: attempts to enchant or cheat with the deck fail unless the user succeeds on a check or sacrifices a long-term stake agreed on by the GM. While present, the deck prevents mundane or simple magical marking of other decks within 30 feet.

A deck encased in crystal and velvet, bound with a note from the casino owner that reads PLEASE HANDLE WITH EXTREME CAUTION.

Canonical artifact-level properties; effects vary wildly and may grant boons or calamities. Purchased only with the buyer's and the casino owner's full agreement on risks.

A small charm carved from jet and inlaid with a single cat-eye opal. Dealers and gamblers wear it tucked against their wrist.

For 1 hour after activation the bearer gains a bonus to Sleight of Hand checks made to deal or manipulate cards and a bonus to passive Perception to spot marked cards.

A smoky glass orb that softly reflects the faces of those around it, used by pit managers to settle disputes.

While the orb is present and attuned, the holder gains advantage on Insight checks to detect cheating at games within 30 feet. The orb has 3 charges and regains charges at dawn; spending 1 charge grants a 1-minute glimpse of the last 10 seconds of activity around the table as an eidetic echo.

A razor-thin dealer's blade engraved with sigils of discretion. Used by some dealers in tight games to cleanly cut decks.

Once attuned, grants the user the ability to reroll one failed Deception or Sleight of Hand check per long rest when used specifically to hide or discover a card. The reroll must be declared before the GM states the result.
Potions2

A small glass phial filled with a bright red liquid. Reliable and quick to down between rounds.

Heal 7 HPHeals hit points when consumed.

A sturdier potion in a pewter-capped bottle. Favored by high-stakes players and pit bosses alike.

Heal 14 HPHeals hit points when consumed.
Weapons1

A balanced longsword with a faint runic shimmer along its fuller. Comfortable in hand, favored by those who prefer elegance with their edge.

Atk A +1 longsword grants a bonus to attack and damage rolls.
Armor2

A dark, flowing cloak trimmed with silver thread that twitches like a tail when danger passes.

AC +1Grants +1 to AC and +1 to saving throws while worn.

A pair of supple leather boots lined with silver runes. They hum with quicksilver energy when the wearer takes a step.

While active, doubles movement speed and grants advantage on Dexterity saving throws; ends early if the wearer makes an attack or casts a spell.
TA

Tamsin "Lucky" Mrr'k

TabaxiBardLvl 12

Shop Atmosphere

The Druck Cat Casino hums with feline flair: neon cat eyes hang over every table and soft bells jingle when a high-stakes pot is open. The shop sits behind the main gaming floor, reachable by a velvet rope and a nod from a tabaxi barker. Music lingers like perfume and a faint aroma of spiced tobacco and lemon oil perfumes the air. Tables are watched by runic croupiers and low-level wards to prevent simple glamour. The shopkeeper keeps high-value items in a glass vault that requires a winning streak, a hefty deposit, or the proprietor's discretion to access. House rules apply to any attempt to use the casino's items in a way that affects the outcome of games; disputes are settled by a combination of the Spectator's Orb, the Deck of Honest Suits, and the proprietor's final call.
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