Ironmantle Forge

Est. 2026 Dwarf Cleric (Forge Domain)

Ironmantle Forge

The shop constantly smells of coal and oiled metal. The owner whistles an old miners' hymn while working and insists on testing every new blade with a single sl...

TH

Shopkeeper

Thorin Ironmantle, a Dwarf Cleric (Forge Domain) (Lvl 6)

Keeper's Species

Dwarf

8 Weapons12 Misc5 Armor1 PotionsEst. 1.3k gp

Shop Inventory

(26)
Weapons8

A well-forged steel longsword, balanced and kept razor-sharp. Reliable choice for martial characters.

A slender blade with a keen edge. Good for rogues or lightly armored fighters.

A stout battleaxe with a crisp edge. Good for axesmen and dwarven fighters.

A handaxe for throwing or close combat. Handy and cheap.

A reliable light crossbow carved for easy reloading with a string of tempered sinew.

A shortbow carved from yew and strung with treated sinew. Lightweight and accurate at medium range.

A longsword subtly inscribed with runes. The enchantment gives a small, reliable edge in combat.

Atk Counts as magical for overcoming resistances; grants +1 to attack and damage rolls.

Dwarven Forge Hammer. A practical smith's weapon made for smiths who also fight. Helpful at the anvil and on the field.

Once per short rest, grants advantage on a single smithing or metalworking check or on a single attack to break or shape metal; no additional damage.
Miscellaneous12

Standard iron-tipped bolts, sold in bundles of twenty.

Standard hunting arrows, iron heads and feather fletching.

Artisan's smith's tools. Essential for metal repairs and basic weapon/armor crafting.

A well-oiled whetstone. Quick maintenance keeps weapons combat-ready.

A sturdy leather backpack, reinforced at the seams by the smith's workshop.

A coil of hempen rope, standard adventuring length.

Torches for exploring caves and dark corridors.

Preserved meats, hardtack, and dried fruit. Enough sustenance for a day on the road.

Antitoxin for treating ingested or wound-based poisons. Not a cure-all; best used quickly.

Thieves' tools for lockpicking and disabling small traps.

Healer's kit. Useful for emergency care and tending the wounded between rests.

Blackmark Branding Iron. Used by the smith to mark items he forges or repairs.

When used by the shopkeeper or a trained smith, can incorporate a maker's mark into goods for provenance; purely cosmetic otherwise.
Armor5

A stout round shield. Scuffed from years of use but expertly repaired.

AC +2

Light armor reinforced with studded leather plates. Popular for scouts and rangers.

AC +12

A chain shirt offering good protection without excessive weight.

AC +13

Scale mail, a common middle ground between lighter and heavier armors.

AC +14

Tempered Traveler's Cuirass. A custom piece favored by mercenaries who camp often.

AC +12Designed for travelers; repairs to this armor take half the time and cost when done by a professional smith.
Potions1

A sealed vial of red liquid. The most common restorative potion among travelers.

Heal 7 HP
TH

Thorin Ironmantle

DwarfCleric (Forge Domain)Lvl 6

Shop Atmosphere

The shop constantly smells of coal and oiled metal. The owner whistles an old miners' hymn while working and insists on testing every new blade with a single slice into a straw bale. Haggling is accepted but the owner offers a free sharpening with any purchase over 10 gp.
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