Hallowell's General & Provisions

Est. 2025 Human Ranger

Hallowell's General & Provisions

Marta hums an old hunting tune whenever she sharpens blades; she gives a 10% discount to customers who trade useful news or maps. She insists all purchases be i...

MA

Shopkeeper

Marta Hallowell, a Human Ranger (Lvl 3)

Keeper's Species

Human

9 Misc2 Potions2 Weapons1 Armor3 MiscEst. 625 gp

Shop Inventory

(17)
Miscellaneous9

Well-made backpack with several internal pockets and a rolled bed-blanket strap.

Metal hooded lamp that burns for 12 hours on a flask of oil. Hood dims and protects flame.

Provides bright light in a 20-ft radius, dim for an additional 20 ft.

Dried meat, hard biscuits, and preserved fruit packed to keep for weeks.

Sturdy wooden torches, soaked in pitch; useful for lighting dark corridors.

Each burns for 1 hour, bright light 20 ft, dim light 20 ft more.

Well-stitched traveler's garments with reinforced seams and a hood.

Treated leather quiver with a reinforced mouth to prevent arrow slipping.

Picks, tension wrench, small mirrors and files in a small leather roll.

Used to attempt lockpicking or disarm traps; standard quality .

A small whistle that emits a piercing tone audible at a distance.

Can be used to call for help or to startle animals; sound can travel depending on terrain.

A hand-drawn map showing roads, known ruins, concentrations of bandit activity, and foraging grounds within a 2-day travel radius.

Contains a few notes from Marta's travels (possible hooks).
Potions2

A vial of red liquid that heals wounds when drunk. Common, reliably brewed.

Heal 2 HPHeals HP (standard D&D 5e common potion at low power for party-appropriate pricing).

A bitter draught that lessens the effects of common poisons when administered timely.

Advantage on saving throws against poison for 1 minute or grants partial resistance (DM discretion).
Weapons2

A well-balanced shortsword suitable for one-handed fighting and sudden thrusts.

A reliable one-handed crossbow with a simple spanning mechanism.

Uses bolts; one free bolt in package.
Armor1

Well-maintained studded leather that allows freedom of movement.

AC +12Stealth-friendly: no disadvantage on Stealth checks from armor (stud leather standard).
Miscellaneous3

A dark gray cloak embroidered with a faint leaf motif. Once per short rest it billows dramatically on command.

Can be commanded to billow as if a strong gust of wind; purely cosmetic but can impose disadvantage on an enemy's opportunity attack if the DM allows theatrical intimidation.

Fur-lined boots that keep the wearer's feet warm and dry in snowy conditions.

Grants resistance to cold damage while worn and advantage on saves vs. extreme cold conditions (DM may adjust).

A small carved wooden charm that emits a sharp chime once if the bearer is disturbed while sleeping (range: 30 ft).

Functions like a single-use Alarm (auditory only) on a cord; resets after a long rest.
MA

Marta Hallowell

HumanRangerLvl 3

Shop Atmosphere

Marta hums an old hunting tune whenever she sharpens blades; she gives a 10% discount to customers who trade useful news or maps. She insists all purchases be inspected under a small brass lamp she keeps on the counter.
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