The Traveler's Trunk

Est. 2025 Human Fighter (retired adventurer, now proprietor)

The Traveler's Trunk

The Traveler's Trunk smells faintly of spiced tea and lavender. Mirabel counts change aloud in an old coin-song she learned on the road and tucks a silver coin ...

MI

Shopkeeper

Mirabel "Mira" Thorne, a Human Fighter (retired adventurer, now proprietor) (Lvl 6)

Keeper's Species

Human

14 Misc3 Misc2 Potions2 Weapons2 Armor1 Misc1 Misc2 MiscEst. 4.3k gp

Shop Inventory

(27)
Miscellaneous14

Dried meats, hard biscuits, and a small portion of preserved fruit; compact and long-lasting.

Sturdy leather waterskin, holds about 4 pints.

A simple padded roll for sleeping outdoors; straps keep it tight.

50-foot length of brown hempen rope, reliable for most hauling and climbing tasks.

Fine, light rope that doesn't catch on rough edges and is easy to conceal.

A bundle of waxed cloth torches; bright enough for short bursts of light.

Produces light in a 20-foot radius while burning; smoke when put out in enclosed space.

Simple tallow candles used for long-term light in places where fire is safe.

Each candle burns ~8 hours, emits dim light in 5-foot radius.

Brass hooded lantern with glass panes; produces reliable bright light when lit with oil.

Bright light in a 30-foot radius, dim light for an additional 30 feet when lit.

A small glass flask of lamp oil; multipurpose for lanterns, traps, or improvised fire.

Can be ignited; deals fire to flammable materials if used as an improvised weapon (DM adjudicates).

A breakable glass vial that splashes sticky, magical flames on its target.

Thrown splash weapon: initial burst deals fire to target; target continues to burn for fire at start of their turns until they spend an action to douse it (DM adjudicates).

A detailed hand-drawn map of the town and the first 5 miles of roads, trails, and notable landmarks.

Helpful for navigation; includes notes on known bandit hideouts (some info may be outdated).

A simple rod, line, hooks and a small box of bait—good enough for lakes and calmer rivers.

Small sticks of white chalk used for marking, climbing handholds, or leaving notes.

Plain, serviceable clothing suited for townsfolk and travelers.

Miscellaneous3

Sturdy iron crowbar, useful for prying open doors, crates, or levers.

Grants advantage on improvised leverage checks to force doors and crates (DM-dependent).

Includes pitons, boot tips, harness, and a length of special cord for safe climbing.

Provides advantage on repeated climb checks when properly used and anchored.

Picks, tension wrench, small mirrors and pliers used for locks and mechanical traps.

Required for lockpicking and some trap disarming; proficiency with thieves' tools grants advantage on complex locks (DM-dependent).
Potions2

A red, viscous potion in a glass vial; common and highly sought after by adventurers.

Heal 7 HPHeals HP when consumed.

A bitter, greenish serum that helps resist the effects of poisons.

Gives advantage on saving throws against poison for 1 hour.
Weapons2

Reliable one-handed blade favored by rogues and city watchmen.

A compact crossbow with a simple crank; good for ranged engagements.

16 bolts per minute (DM pacing); requires reloading between shots.
Armor2

Leather armor reinforced with metal studs; a favorite for light-armored adventurers.

AC +12

A round wooden shield bound with iron; simple and dependable.

AC +2Provides bonus to AC when wielded.
Miscellaneous1

A slightly curved short sword with a faint silver inlay. Strikes ring with a clear tone.

Atk This is a +1 magic weapon (adds +1 to attack rolls and damage rolls).
Miscellaneous1

A dark green cloak edged in silver thread. Woven with a faint warding charm.

AC +1Grants +1 to AC and +1 to saving throws while worn.
Miscellaneous2

Soft-soled boots that silence the wearer's footsteps when moving carefully.

Wearer gains advantage on Stealth checks that rely on moving silently.

A slightly worn hemp sack that opens into an extra-dimensional space. The mouth is reinforced with brass.

Functions as an extra-dimensional space that can hold ~250 lb (up to 64 cu ft); retrieving items takes an action.
MI

Mirabel "Mira" Thorne

HumanFighter (retired adventurer, now proprietor)Lvl 6

Shop Atmosphere

The Traveler's Trunk smells faintly of spiced tea and lavender. Mirabel counts change aloud in an old coin-song she learned on the road and tucks a silver coin behind her ear when pleased. A plump black cat named Penny patrols the counter and will insist on inspecting any coin purses brought to the shop. Shelves are color-coded by purpose (red for food, blue for tools), and Mira will always offer a cup of tea or a local tale with any purchase over 5 gp. She keeps one lockbox hidden under the counter with an odd selection of second-hand curios and will only show it to customers she trusts.
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