Stonebrand Armory

Est. 2025 Dwarf Fighter

Stonebrand Armory

Stonebrand Armory sits on the lower level of a stout stone building that smells faintly of oil and iron. Harrim Stonebrand runs the counter with a surly but fai...

HA

Shopkeeper

Harrim Stonebrand, a Dwarf Fighter (Lvl 5)

Keeper's Species

Dwarf

9 Weapons6 Misc6 Armor2 Potions1 Misc1 MiscEst. 2.3k gp

Shop Inventory

(25)
Weapons9

A balanced steel dagger with a leather-wrapped haft. Useful as a tool and a last-resort weapon.

A common adventurer's blade: light, sharp, and reliable.

A well-tempered longsword with a guard etched in simple runes — very serviceable for frontline fighters.

A heavy two-handed blade, excellent for delivering devastating blows.

A small but sturdy axe that doubles as a tool for chopping wood or a one-handed weapon.

A reliable pole weapon that can be used one- or two-handed.

A compact bow favored by scouts and hunters; lighter but with a shorter range than a longbow.

A powerful long-range bow. Requires practice to use effectively.

A simple crossbow that packs a punch; slower to reload than a bow but easier to aim.

Miscellaneous6

Twenty well-fletched arrows; basic, iron-tipped.

A bitter, viscous mixture that grants advantage on saves against poison for 1 hour.

Advantage on saving throws against poison for 1 hour

A small kit for maintaining blades and mechanisms. Includes whetstone, oil, and leather strap.

Restores a weapon to optimal condition; grants advantage on a single attack to simulate a freshly-sharpened weapon once per day at DM discretion

Sturdy hemp rope; a standard adventuring staple.

A simple canvas roll that keeps you off the damp ground and somewhat warm.

Dried meats, hard bread, and salted provisions sufficient for one person for one day.

Armor6

A round steel shield reinforced with an iron boss; adds immediate protection in one hand.

AC +2

Light, flexible armor made from cured hides. Favored by rogues and scouts.

AC +11

Leather armor reinforced with metal studs for added protection without sacrificing mobility.

AC +12

A shirt of interlocking metal rings worn beneath clothing — good protection for the lightly armored.

AC +13

Overlapping metal scales riveted to leather backing — decent protection at moderate weight.

AC +14Disadvantage on Stealth checks

Interlocked metal rings providing strong defense for those who can bear the weight.

AC +16Disadvantage on Stealth checks, Strength requirement 13
Potions2

A ruby-red vial that mends wounds when drunk. Staple for low-level adventurers.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect)

Makes the drinker's feet and hands adhere to surfaces for 1 hour, facilitating climbing.

Climb speed equals walking speed, advantage on Strength (Athletics) checks to climb for 1 hour
Miscellaneous1

A finely balanced shortsword with a faint blue gleam along its edge. One available — Harrim will only sell to a customer he trusts.

Atk +1 to attack and damage rolls
Miscellaneous1

A heavy-round shield polished to a reflective sheen; it hums faintly when swung.

AC +3Grants bonus to AC in addition to the normal +2 from a shield
HA

Harrim Stonebrand

DwarfFighterLvl 5

Shop Atmosphere

Stonebrand Armory sits on the lower level of a stout stone building that smells faintly of oil and iron. Harrim Stonebrand runs the counter with a surly but fair demeanor; he will barter labor (repairs, sharpening, or fetching rare ores) for discounts. He insists repairs be done in his shop — and he never adjusts prices for flattery, but he does give a free mug of stout to customers who bring good stories. The bell above the door is a battered tinker-made horn that plays a short, off-key military cadence when rung.
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