Stonebrand Armory
Est. 2025 • Dwarf Fighter
Stonebrand Armory
Stonebrand Armory sits on the lower level of a stout stone building that smells faintly of oil and iron. Harrim Stonebrand runs the counter with a surly but fai...
Shopkeeper
Harrim Stonebrand, a Dwarf Fighter (Lvl 5)
Keeper's Species
Dwarf
Shop Inventory
(25)A balanced steel dagger with a leather-wrapped haft. Useful as a tool and a last-resort weapon.
A common adventurer's blade: light, sharp, and reliable.
A well-tempered longsword with a guard etched in simple runes — very serviceable for frontline fighters.
A heavy two-handed blade, excellent for delivering devastating blows.
A small but sturdy axe that doubles as a tool for chopping wood or a one-handed weapon.
A reliable pole weapon that can be used one- or two-handed.
A compact bow favored by scouts and hunters; lighter but with a shorter range than a longbow.
A powerful long-range bow. Requires practice to use effectively.
A simple crossbow that packs a punch; slower to reload than a bow but easier to aim.
Twenty well-fletched arrows; basic, iron-tipped.
A bitter, viscous mixture that grants advantage on saves against poison for 1 hour.
A small kit for maintaining blades and mechanisms. Includes whetstone, oil, and leather strap.
Sturdy hemp rope; a standard adventuring staple.
A simple canvas roll that keeps you off the damp ground and somewhat warm.
Dried meats, hard bread, and salted provisions sufficient for one person for one day.
A round steel shield reinforced with an iron boss; adds immediate protection in one hand.
Light, flexible armor made from cured hides. Favored by rogues and scouts.
Leather armor reinforced with metal studs for added protection without sacrificing mobility.
A shirt of interlocking metal rings worn beneath clothing — good protection for the lightly armored.
Overlapping metal scales riveted to leather backing — decent protection at moderate weight.
Interlocked metal rings providing strong defense for those who can bear the weight.
A ruby-red vial that mends wounds when drunk. Staple for low-level adventurers.
Makes the drinker's feet and hands adhere to surfaces for 1 hour, facilitating climbing.
A finely balanced shortsword with a faint blue gleam along its edge. One available — Harrim will only sell to a customer he trusts.
A heavy-round shield polished to a reflective sheen; it hums faintly when swung.
Harrim Stonebrand
Shop Atmosphere
“Stonebrand Armory sits on the lower level of a stout stone building that smells faintly of oil and iron. Harrim Stonebrand runs the counter with a surly but fair demeanor; he will barter labor (repairs, sharpening, or fetching rare ores) for discounts. He insists repairs be done in his shop — and he never adjusts prices for flattery, but he does give a free mug of stout to customers who bring good stories. The bell above the door is a battered tinker-made horn that plays a short, off-key military cadence when rung.”
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