The Embered Anvil

Est. 2025 Mountain Dwarf Artificer (Armorer)

The Embered Anvil

The forge always smells faintly of roasted mushrooms — Garruk swears the secret ingredient in his tempering oil is a mushroom ash recipe taught by his grandmoth...

GA

Shopkeeper

Garruk Ironhand, a Mountain Dwarf Artificer (Armorer) (Lvl 3)

Keeper's Species

Mountain Dwarf

6 Weapons5 Misc3 Armor2 Misc1 Potions1 MiscEst. 682 gp

Shop Inventory

(18)
Weapons6

A well-forged military-style longsword, balanced for cutting and thrusting. Common, reliable blade.

Light, usable with one hand. Good for rogues and light fighters.

Common throwing and utility blade. Can be hidden easily.

Thrown (range 20/60)

Handaxe with reinforced haft. Good for warriors and hunters; usable as a throwing weapon.

Thrown (range 20/60)

Simple one-handed crossbow. Quiet and sturdy, a favorite for guards.

Reload time handled as per standard crossbow rules

Finely balanced and hardened short sword from Garruk's own pattern. Trusted by local militia.

Superior edge-holding; while within the Embered Anvil, Garruk will sharpen it for free
Miscellaneous5

A set of 20 matched wooden arrows with iron tips.

Stone, oil, and basic abrasives. Useful for keeping edges true.

Using for 10 minutes on a nonmagical weapon grants advantage on the next attack vs. cloth/rope/training dummies only (flavor)

Hammer, tongs, files, punches and assorted bits. Required for smithing tasks and some checks.

Set of iron shoes fitted by Garruk's apprentice. Good for normal terrain and draft horses.

Sturdy iron-caged lantern with a wick. Provides steady light for night work.

Lights up a 30-ft radius (bright), additional 30 ft dim
Armor3

Light armor reinforced with small metal studs. Good mix of protection and mobility.

AC +12

Shirt of interlinked metal rings worn over a leather underlayer. Flexible medium protection.

AC +13

Round iron-faced shield with leather straps. Sturdy and dependable.

AC +2
Miscellaneous2

Sharpening, rehafting a minor splinter, patching leather. Quick, same-day repairs for nonmagical gear.

Repairs reduce DM-decided wear; not usable to restore destroyed items

Heat treatment, replacing major hafts, re-riveting chain links, stabilizing breaks in nonmagical arms/armor.

Can restore an item to full durability unless magically damaged
Potions1

A small sealed vial of ruby-red liquid. The drinker regains a bit of vigor.

Heals HP when consumed
Miscellaneous1

Garruk can inscribe and bind a small uncommon rune to a single nonmagical shield or weapon. The rune grants a small, mechanical benefit.

Atk AC +1If applied to a weapon: +1 to attack and damage (counts as a minor enchantment). If applied to a shield: +1 to AC while held. Installation takes 2 full days and requires rare pigments and a gem component.
GA

Garruk Ironhand

Mountain DwarfArtificer (Armorer)Lvl 3

Shop Atmosphere

The forge always smells faintly of roasted mushrooms — Garruk swears the secret ingredient in his tempering oil is a mushroom ash recipe taught by his grandmother. He hums an old mountain tune when the shop is busy and will offer a free cup of spiced ironwort tea to those who help sweep the floor. Garruk insists on stamping his maker's rune into any blade he sells (it can be removed for 2 gp). He dislikes flashy customers and will refuse to install runes for obviously criminal purposes.
Visual sheet

Turn The Embered Anvil into a sheet

A high-res, share-ready sheet you can post or print.