The Iron & Hearth General

Est. 2025 Human Fighter

The Iron & Hearth General

The shop smells of oil, wood smoke, and old leather. Marta stamps each receipt with the shop's regimental emblem and knows the name and rank of most soldiers wh...

MA

Shopkeeper

Marta Vey, a Human Fighter (Lvl 4)

Keeper's Species

Human

4 Weapons14 Misc3 Armor3 Potions1 MiscEst. 3.1k gp

Shop Inventory

(25)
Weapons4

A well-forged steel longsword with nicks from use but regularly sharpened. Standard issue for many militia officers.

None; marked with a small regimental rune on the pommel if requested (free).

A light, durable blade favored by scouts and camp guards.

None

Stout ash shaft tipped with iron. Standard-issue, often used as pike points when fitted in ranks.

Can be braced in the ground to form ad-hoc spearwork

A reliable bolt-thrower; crank worn smooth but well cared for. Comes with 10 bolts.

None
Miscellaneous14

Twenty standardized wooden arrows with iron heads. Bulk-ordered from war contracts.

None

Bandages, salves, splints and basic tools for stabilizing the wounded on campaign.

Stabilizes a creature without a Medicine roll if applied (per PHB rules).

Dried meats, biscuits, and hard cheese packed to last. Bulk discounts for companies.

None

Thick wool blanket used in camp; doubles as a makeshift pad for litters.

None

Sturdy rope used for scaling, hoisting, and trenchwork; sourced from military contracts.

None

Sturdy torches half-impregnated with pitch; burn longer than simple torches.

None

A single-lens spyglass useful for scouting troop movements at distance.

Provides 3x magnification; fragile—repair recommended after drops.

Files, clamps, small hammer and extraction tools. Useful for weapon and armor patching in the field.

Grants advantage on improvised minor repairs if used by a competent smith or artificer.

Lockpicks, tension wrench and small files. Not illegal in many garrison towns, as scouts use them too.

Standard thieves' tools functionality (see PHB).

Keeps blades sharp in the field. Sold with a small oil bottle.

A blade sharpened with it gains advantage on sustained cutting tasks (flavor).

Materials and pigments to patch or repaint a regimental banner.

None

Better preserved rations with dried fruit and hard biscuits, kept for mounted officers and lieutenants.

None

Padded blanket used under saddles for messengers to reduce fatigue during long rides.

None

A small bronze token minted by local authorities for soldiers to carry as proof of muster or identification.

Serves as a recognizable ID among regional garrisons.
Armor3

Tough leather embedded with small metal studs. Light and common among skirmishers.

AC +12None

A chain shirt bought in bulk for commanding sergeants; good protection without the weight of full mail.

AC +13None

A wooden shield with an iron rim and boss. Many have regimental paint still visible under grime.

AC +2Gives +2 to AC while held
Potions3

A sealed cork flask of deep red liquid. Common among regimental medics.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect).

A more potent ruby-hued potion favored by field surgeons.

Heal 4 HPHeals HP when consumed.

A small vial of bitter tincture used to counter common poisons for a time.

Gives advantage on saving throws against poison for 1 hour (per PHB antitoxin rules).
Miscellaneous1

A modestly enchanted shortsword. The enchantment glows faintly when near steel armor; a veteran blade carried by a decorated sergeant.

Atk Grants a bonus to attack and damage rolls.
MA

Marta Vey

HumanFighterLvl 4

Shop Atmosphere

The shop smells of oil, wood smoke, and old leather. Marta stamps each receipt with the shop's regimental emblem and knows the name and rank of most soldiers who pass through. She offers free black tea to those in uniform and will barter services (minor repairs, informational favors like spotting troop movements) in exchange for bulk rations or ammunition. She keeps the most valuable items behind a chained case and will not sell magic arms to obvious mercenaries without paperwork.
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