The Root & Rattle

Est. 2025 Wood Elf Druid

The Root & Rattle

The Root & Rattle smells of damp earth, pine resin and baking juniper bread. Shelves are living planks threaded with creeping moss that Mira tends each morning....

MI

Shopkeeper

Mira Thistledown, a Wood Elf Druid (Lvl 3)

Keeper's Species

Wood Elf

12 Misc1 Weapons2 Potions1 Misc1 ArmorEst. 1k gp

Shop Inventory

(17)
Miscellaneous12

A braided twig with a small moonstone and leaves preserved in resin. Serves as a spellcasting focus for druids and rangers.

Functions as a spellcasting focus; does not grant additional spells.

A vial of bitter, amber liquid brewed from skunk cabbage and nettle. Gives temporary resistance to poison.

Grant advantage on saving throws against poison for 1 hour after drinking.

A scrap of parchment with swirling green ink. Contains the Guidance cantrip ready to cast once.

Casts Guidance (one casting). Spell fades from the scroll when used.

Carefully scribed cure magic in a spiral of herbal ink. Single-use 1st-level Cure Wounds.

Casts Cure Wounds (1st-level). Heals + caster modifier; scroll is consumed.

A palm-sized seed wrapped in moss. When planted and tapped, sprouts into thick shrubbery.

When planted in soil and spoken to, it quickly grows into cover-sized shrubbery within 1 minute (provides half cover for 10 minutes). Single-use.

A chipped wooden pendant carved to resemble tree bark. Warm to the touch.

Single use. When activated, grants the wearer an effect equivalent to the Barkskin spell (AC 16) for up to 1 hour. Pendant crumbles to dust when used.

A quiver lined with preserved moss that dries and protects arrows and bolts.

Holds up to 20 arrows/bolts and keeps them dry and clean; prevents minor wear and water damage.

Pouches of poultices, salves, stitched leaves and basic tinctures; replaces a standard healer's kit for roleplay and medicine checks.

Grants a bonus to Medicine checks when used and contains enough supplies for 10 uses.

A tiny carved whistle of bone and root. When blown, it calms small animals and sharpens listening.

Once per day grants advantage on a single Animal Handling check or allows casting Speak with Animals as per the spell for 10 minutes (single use).

Beeswax candles wrapped with sprigs of lavender. Good for light and ritual use.

Fine-treated sheet suitable for scrolls, maps, and spell notation.

A small vial of green-black ink made from berry and leaf dyes. Writes clearly on parchment.

Weapons1

Stout, polished staff reinforced with braided ivy. Reliable simple weapon.

Potions2

A small vial filled with a warm, red liquid. Common restorative.

Heal 7 HPHeals hit points (average 7).

A dab of thick green balm made from ground thistle and aloe. Good for small wounds.

Heal 3 HPHeals hit points when applied (average 2.5, rounded to 3).
Miscellaneous1

A short, gnarled wand with a fresh bud sealed at its tip. Stores a few faint sparks of nature magic.

3 charges. Spend 1 charge to cast Produce Flame ( fire). Regains charges at dawn. If reduced to 0 charges, the bud withers but the wand remains.
Armor1

A cloak woven with thin, silvery leaves. It blends well with forested surroundings.

While in natural terrain, grants a bonus to Stealth checks (once donned). Not stackable with similar bonuses.
MI

Mira Thistledown

Wood ElfDruidLvl 3

Shop Atmosphere

The Root & Rattle smells of damp earth, pine resin and baking juniper bread. Shelves are living planks threaded with creeping moss that Mira tends each morning. A sleepy barn owl (named Spindle) dozes on a high beam; it occasionally tidies small items by tugging them with its talons. Mira insists on bartering stories for small discounts — a good tale or a secret of the wild will often earn a copper or two off. She won't sell barkskin talismans to customers who flaunt cruel acts toward animals.
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