Voss's Vault of Curios and Cantrips

Est. 2025 Half-Elf Wizard (Enchanter)

Voss's Vault of Curios and Cantrips

Mirella keeps a tiny clockwork sparrow that she feeds bits of enchanted paper; it sits on a shelf and occasionally fetches small lost coins for customers. She w...

MI

Shopkeeper

Mirella Voss, a Half-Elf Wizard (Enchanter) (Lvl 12)

Keeper's Species

Half-Elf

2 Potions1 Misc4 Misc9 Misc1 Armor1 WeaponsEst. 32.4k gp

Shop Inventory

(18)
Potions2

A ruby-hued vial that mends wounds with a warm, pulsing glow. Restores significant hit points when drunk.

Heal 14 HPRestores hit points when consumed (per D&D 5e).

A bright, effervescent potion that fills the drinker with valor and temporary vitality.

Grants 1 hour of the bless effect (as the bless spell) and 10 temporary hit points.
Miscellaneous1

A dark-ash wand capped with a shard of glass that hums softly. Fires darts of magical force consuming charges.

7 charges. Use 1 charge to cast Magic Missile (as 1st-level); expend higher charges to upcast. Regains charges at dawn. If you expend the last charge, roll a d20 — on a 1 the wand crumbles.
Miscellaneous4

A parchment scroll bearing the sigil of rapid motion. Single-use; can be read by a spellcaster with Haste on their spell list.

Single casting of Haste. If a non-spellcaster tries to read it, a spellcasting check may be required (DM discretion).

A scroll saturated with warm, crackling ink. When read by a spellcaster who knows Fireball, it unleashes a familiar explosion.

Single-use. Has the usual restrictions for scrolls (requires the spell to be on the reader's spell list or a check to use).

A heavy parchment inscribed with a mountain-side sigil. Single-use; constructs a stone wall as per the spell.

Single casting of Wall of Stone. Priced for experienced parties seeking defensive or tactical options.

A heavily-scribed scroll that can undo grievous conditions and ability score drains.

Single-use casting of Greater Restoration. Sought after by parties needing anti-curse or baneful affliction remedies.
Miscellaneous9

A plain-looking sack of cured leather whose interior is surprisingly deep. Classic weight-saver for explorers.

Holds up to 250 lb, not exceeding 30 cubic feet. If pierced, contents are lost to the Astral Plane.

A smooth pearl that can be clutched to recoup a single expended spell slot of 2nd level.

Once per day: regain one expended spell slot of up to 2nd level.

A vial of silvery powder. When sprinkled over clothing and objects, it bends sight and grants brief invisibility.

Affects those coated: become invisible for minutes or until an attack is made. Enough for 1-3 uses depending on application.

A pillbox helm with a lined interior and runic filigree. Grants immediate understanding of spoken and written language while worn.

Wearer understands spoken and written languages, including magical scripts, while wearing (does not grant the ability to speak the languages).

A band of dull platinum that hums softly when psionic or telepathic probes are near.

While wearing, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, or know your alignment. Also grants ability to store a soul in the ring if you die (DM adjudication).

A clear crystal that amplifies spellcasting focus for wizards and sorcerers. Durable and plain.

Functions as an arcane focus, replacing a component pouch for costless component casting (except costly material components).

A leather pouch containing chalks, bits of fur, iron filings, and other arcane bits necessary for most spells.

Provides common spell components (not costly or unique ones).

A leather and metal tube lined with protective runes that resists damp and theft by common magics.

Protects scrolls from moisture and minor scrying attempts; easy to lock with a small key.

A raven-feather quill that never runs dry and magically preserves whatever is written for up to a year.

Ink never fades and resists mundane damage; spells or glyphs written with it retain potency longer (DM discretion).
Armor1

A soft, shadowed cloak embroidered with tiny runes. It shimmers faintly when danger approaches.

AC +1Wearer gains bonus to AC and saving throws while wearing the cloak.
Weapons1

A finely balanced longsword with a faintly glowing edge. Grants precise strikes to its wielder.

Atk This is a +1 weapon (adds +1 to attack and damage rolls).
MI

Mirella Voss

Half-ElfWizard (Enchanter)Lvl 12

Shop Atmosphere

Mirella keeps a tiny clockwork sparrow that she feeds bits of enchanted paper; it sits on a shelf and occasionally fetches small lost coins for customers. She will barter information about local magical phenomena in lieu of full payment and mentally hums in an unplaceable tune when nervous, which tends to make customers recount how they acquired their gear.
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