The Copper Nook
Est. 2025 • Human Bard
The Copper Nook
Mira hums quietly as she organizes shelves and remembers nearly every customer's face. She offers modest haggling for adventurers who help out with an errand (a...
Shopkeeper
Mira Venn, a Human Bard (Lvl 3)
Keeper's Species
Human
Shop Inventory
(24)A wooden torch that burns for about an hour; can be used as an improvised weapon or to light flammable materials.
Dried meats, hard bread and basic preserved foods enough for one person for a day.
Sturdy 50-foot length of hemp rope suitable for climbing, tying, and general adventuring use.
A leather waterskin that holds about 4 pints of liquid.
Flint, steel and tinder in a small wooden case for lighting fires.
A simple rollbed of canvas and stuffing. Basic comfort for sleeping outdoors.
Light, flexible silk rope. Strong and less likely to abrade or bind than hemp.
Includes special pitons, boot tips, gloves, harness, and a small assortment of hooks and rope—useful for scaling walls.
Bandages, salves and splints packaged in a small case. Stabilizes a dying creature and treats wounds between rests.
A metal hook attached to short cord or can be affixed to rope for climbing or anchoring.
A metal lantern with a hood; can be opened to shed light or hooded to limit its glow.
A small flask of oil usable as fuel, for lubrication, or as an improvised fire accelerant.
A single-use scroll containing the 1st-level spell Cure Wounds. Casting restores hit points to a touched creature.
A small iron rod that glows like a torch without consuming fuel.
A palm-sized glass sphere that floats and can emit light on command.
Sticks of chalk useful for marking, sketching maps, or leaving messages.
Needles, thread and small tools for mending clothing and light gear.
A hand-drawn map of the surrounding countryside and the nearest roads, inns, and notable features.
A simple, versatile blade. Light and easy to conceal.
A light, one-handed sword popular among scouts and lightly-armored fighters.
A compact crossbow with a single bolt fired per action; ideal for a foot soldier or adventurer wanting range without a longbow's size.
Light armor made from boiled leather. Favored by rogues and scouts for mobility.
A round wooden shield reinforced with metal; adds protection when wielded.
Common healing potion. A sip heals wounds instantly.
Mira Venn
Shop Atmosphere
“Mira hums quietly as she organizes shelves and remembers nearly every customer's face. She offers modest haggling for adventurers who help out with an errand (a small favor often reduces price by 10-20%). She keeps a battered ledger with notes on useful local contacts, and one shelf marked 'Curios — ask me' contains odd, rotating items Mira acquired from travelers. The shop smells faintly of lemon oil and beeswax; during quiet hours she plays a soft tune on a wooden flute.”
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