The Ember & Anvil

Est. 2025 Dwarf Artificer (Smith Specialist)

The Ember & Anvil

The Ember & Anvil is warm and loud; bellows hiss and the anvil ring is the shop's clock. Brom Ironhand hums an old dwarven forge-song while he works and insists...

BR

Shopkeeper

Brom Ironhand, a Dwarf Artificer (Smith Specialist) (Lvl 4)

Keeper's Species

Dwarf

5 Weapons6 Armor6 Misc1 Misc1 MiscEst. 1.2k gp

Shop Inventory

(19)
Weapons5

A well-balanced longsword with a keen edge and reinforced ricasso. Standard military quality.

Light blade favored by scouts and skirmishers. Fits easily for quick strikes.

Honed for piercing, slight armor-piercing quality (+1 to damage vs. unarmored targets)

Two throwing handaxes with reinforced hafts. Good for adventurers who favor mobility.

One axe in the set is weighted for throwing (+1 to thrown range increment).

A heavier axe with a broad blade and a reinforced poll for close combat.

Simple and reliable spear; throwable and useful for formations.

Can be used with two hands for reach in certain circumstances at DM discretion.
Armor6

Standard kite-shaped steel shield with a reinforced rim to parry blows and an inner leather strap.

AC +2Rim reduces chance of shield-breaking strikes; at DM discretion grants advantage on a Stabilize check to hold formation.

Interlocking steel rings offering solid protection. Heavier than scale but durable.

AC +16Noise-heavy; disadvantage on Stealth checks while worn.

Overlapping metal scales sewn to a leather backing; good protection for scouts who accept some noise.

AC +14Slightly louder than padded armor; possible stealth disadvantage.

A finely crafted steel breastplate offering excellent protection while allowing for mobility.

AC +14No disadvantage on Stealth; masterwork fit reduces chafing and fatigue.

Tough leather reinforced with metal studs. Quiet and flexible.

AC +12Favored by rangers and rogues for stealthy protection.

Smaller, lighter shield favored by cavalry and skirmishers.

AC +2Lighter than full kite shields; easier to buck on horseback.
Miscellaneous6

Small oiled stone for sharpening blades. A routine tool for any weapon user.

Sharpening restores small, temporary edge; DM may grant advantage on next attack if used in downtime.

Rough-forged iron horseshoes. Brom will fit them for free on site.

Hammers, tongs, punches, files and measure—everything a smith needs to make or repair metalwork.

Proficiency with these tools grants advantage on checks to repair or craft metal items.

Quick patching of dents, loose rivets, and broken straps. Takes an hour for a single suit.

Restores armor to full functionality; cannot fix magically damaged items.

A steel spike that can be mounted to the center of a shield for use as an improvised weapon.

Installing takes 10 minutes and a Tinker/Smith tool check; may make shield cumbersome.

Small vial of lamp oil and cloth for quick fires or maintaining a forge.

Flammable; can be used to quickly light a forge or as an improvised alchemical item.
Miscellaneous1

A longsword with a single tempering rune etched into the fuller. Gives a true +1 to attack and damage.

Atk Uncommon magical item; the runes glow faintly when orcs or goblinoids are within 120 feet.
Miscellaneous1

A small whetstone with a single minor rune that keeps an edge for weeks instead of hours.

When used for 10 minutes on a non-magical weapon, grants advantage on the first attack roll made with that weapon within 24 hours (1 use per day).
BR

Brom Ironhand

DwarfArtificer (Smith Specialist)Lvl 4

Shop Atmosphere

The Ember & Anvil is warm and loud; bellows hiss and the anvil ring is the shop's clock. Brom Ironhand hums an old dwarven forge-song while he works and insists that customers remove cloaks before stepping near the forge 'lest you catch on fire and ruin my bellows.' He offers free tea to customers who bring broken weapons and will haggle more readily if you're willing to wait while he repairs something in exchange for a discount. Brom keeps one mug for 'good luck'—it never empties unless guests sing for it.
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