Harsen's Second-Sweep: Used Brooms & Saddlery

Est. 2025 Human Artificer

Harsen's Second-Sweep: Used Brooms & Saddlery

Gregory insists on testing any purchased flying broom personally in the alley behind the shop while puffing on a brass-laced pipe. He calls his broom 'Old Whist...

GR

Shopkeeper

Gregory Harsen, a Human Artificer (Lvl 10)

Keeper's Species

Human

12 Misc3 ArmorEst. 18.1k gp

Shop Inventory

(15)
Miscellaneous12

A sturdy ash-handle broom with tightly bound bristles. Perfect for mundane sweeping or an improvised quarterstaff-like weapon. No flight enchantment.

None. Often sold with a small hand-stitched leather strap for hanging.

A secondhand riding broom treated with wax and minor stabilizers. Holds a steady glide at walking or slow jogging speeds; lacks a true flight enchantment but maintains excellent balance and suspension for mounted riders.

Provides advantage on Acrobatics checks related to staying mounted on the broom while moving at non-flying speeds.

An old witch's broom with a threaded silver band at the handle. It has one remaining charge that can be expended to cast Feather Fall (as the spell) on up to five falling creatures within 60 feet. Recharge: unknown.

Once: cast Feather Fall. The band is slightly warm to the touch when charged.

A broom enchanted to sustain smooth, controlled gliding at low altitudes (equivalent to a slow, controlled descent with horizontal movement). It cannot ascend rapidly but keeps a rider steady. The binding is worn but intact.

Allows flight at up to 60 feet above ground with a top speed of 40 ft while gliding; can't hover. Requires attunement.

A battered but serviceable broom. Grants full flight (as the Broom of Flying). It shows signs of many repairs — brass rings, steam-stitching from a tinker's plate, and a patched tail assembly — but functions reliably.

Grants true flight to its rider (up to 50 mph) and can carry up to 400 lb. Requires attunement. Slight engine-hum audible at full speed.

A small glass phial containing a faintly glowing, viscous liquid used as auxiliary fuel for steam-steeped broom enchantments. Stabilizes flight and smooths acceleration.

One vial grants +10 ft to speed for the next 24 hours of use by a broom that has an etherium injector installed. Flammable if spilled.

A leather roll containing small tools, brass rivets, quick-stitch thread, sealing wax, and two minor arcane foci for stabilizing enchantments during field repairs.

Allows a skilled tinkerer (proficiency with Tinker's Tools or Smith's Tools) to restore up to 10% of a broom's effective durability per hour (fluff mechanic). Contains a single-use 'spark cap' that mimics Mage Hand once.

A set of articulated brass plates that clamp to the broom's shaft under the saddle to reduce vibration and yaw when flying at speed.

Grants advantage on saving throws to maintain control during sudden gusts or when struck by downdrafts (DM adjudicated).

A windproof lantern with a low-charge ethercell; clips onto saddles or broom handles and sheds bright light for 30 feet and dim light for 60 feet.

Light source specially baffled so it doesn't blind the rider while flying at night.

Tin of polishing wax specially formulated for broom-handle wood and bristles; prevents rot and reduces drag.

Applying takes 10 minutes and grants a cosmetic +1 to checks involving presentation or appraisal of the broom for 24 hours.

A laminated scroll with step-by-step emergency procedures for riders on malfunctioning brooms: emergency jettison points, Feather Fall casting positions, and harness-quick release diagrams.

Contains practical advice and diagrams; if used in an adverse event, the reader gains advantage on one saving throw vs. falling-related effects once.

A steampunk contrivance combining micro-gearworks with arcane nodes that when fitted into a broom's tail assembly gives short bursts of thrust and improved agility. This is one of Gregory's tinkered prototypes, slightly erratic but powerful.

Provides a once-per-short-rest rocket-like dash: gain +60 ft movement in a straight line, but each use risks a 10% chance the module jams until removed (requires successful Intelligence (Tinker's Tools) check to clear).
Armor3

A leather-and-brass saddle designed to strap securely to broom shafts and keep riders stable in turbulent air. Equipped with stirrups, thigh-anchors, and quick-release buckles.

AC +1Provides bonus to saving throws against being thrown from a mount (specifically brooms and other flying mounts) while fastened.

A battle-ready saddle equipped with short mounting points for small weapons, a rim to rest a shield, and fasteners for harnessing minor arcane stabilizers.

AC +2When mounted, grants the rider +1 AC against ranged attacks made by creatures on the same altitude band. Can be bolted onto any broom shaft thicker than 2 inches.

A gleaming saddle with inlaid mother-of-pearl and tiny gears that keep small stabilizing fins in alignment. Once belonged to a courier guild foreman.

AC +1Grants the rider +1 to Stealth checks while at altitudes below 200 feet due to noise-damping lining.
GR

Gregory Harsen

HumanArtificerLvl 10

Shop Atmosphere

Gregory insists on testing any purchased flying broom personally in the alley behind the shop while puffing on a brass-laced pipe. He calls his broom 'Old Whistle' and will offer free maintenance if a customer brings back a story of where the broom has flown them. The shop itself smells faintly of ozone and pine; brass cogs, half-spun gears, and broom bristles hang from the ceiling on display. Gregory will barter repaired bristles or a lesson in broom-care for good stories or rare mechanical parts.
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