Iron & Ember Armory

Est. 2025 Dwarf Artificer

Iron & Ember Armory

The owner stamps each customer’s purchase with a small iron rune that mysteriously warms for an hour after leaving the shop. The shop smells faintly of coal and...

BR

Shopkeeper

Brom Ironhand, a Dwarf Artificer (Lvl 6)

Keeper's Species

Dwarf

5 Weapons5 Armor4 Misc2 PotionsEst. 4.9k gp

Shop Inventory

(16)
Weapons5

A well-made steel longsword, balanced for both slashing and thrusting. Reliable, well-honed edge and a wrapped leather grip.

A compact recurved shortbow favored by scouts and city guards. Simple, reliable string and sapwood limbs.

A longsword tempered with a faintly humming rune along the fuller. Favored by mercenaries who want reliable edge without ceremony.

Atk +1 to attack rolls and damage rolls made with this weapon.

A spear with a runescribed haft and a leaf-shaped head. Balanced for throwing or thrusting; beloved by veterans.

Atk When you reduce a creature to 0 hit points with this spear, you gain temporary hit points (once per short rest).

A slender shortbow strung with a braided, near-silent string. Favored by hunters who need to finish a foe quickly and quietly.

Atk
Armor5

Studded leather crafted from treated hides and hammered studs. Good protection with minimal mobility loss.

AC +12

Interlocking rings of well-forged steel. Heavy but reliable protection for front-line soldiers.

AC +16

A round iron-rimmed shield, reinforced at the boss. Popular with foot soldiers and guards.

AC +2

Studded leather worked with faint runic stitching; supple but protective. The studs glow faintly when danger is near.

AC +1

A carefully tempered chain shirt, slackened and burnished to remove common nuisances. Heavier than studded leather but engineered for mobility.

Miscellaneous4

Twenty serviceable war arrows. Good for a campaign's worth of skirmishes if used sparingly.

A corked glass bulb of alchemical pitch that ignites on shattering. Useful for lighting, sieges, and chokepoints.

On impact, deals fire damage to the target and 1 fire damage to creatures adjacent (DM adjudicates splash).

A viscous black oil that smolders but does not flame until struck. Blacksmiths use it to temper unusual effects into blades.

For the duration, the coated weapon deals an extra fire damage on hit. Flammable; sparks may ignite the oil if heated.

The armory keeps a small roster of services: leather working, plate repair, and minor enchantment work (requires downtime and materials). Ask the smith for estimates.

Potions2

A small glass phial of red liquid that glows faintly when agitated. The most common curative potion.

A richer, deeper-red potion reserved for more serious wounds. Pricier, but restores significantly more health.

BR

Brom Ironhand

DwarfArtificerLvl 6

Shop Atmosphere

The owner stamps each customer’s purchase with a small iron rune that mysteriously warms for an hour after leaving the shop. The shop smells faintly of coal and orange peel; the apprentice keeps a ledger of 'weapons owed to fate' where unusual buybacks are listed.
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