Iron & Ember Armory
Est. 2025 • Dwarf Artificer
Iron & Ember Armory
The owner stamps each customer’s purchase with a small iron rune that mysteriously warms for an hour after leaving the shop. The shop smells faintly of coal and...
Shopkeeper
Brom Ironhand, a Dwarf Artificer (Lvl 6)
Keeper's Species
Dwarf
Shop Inventory
(16)A well-made steel longsword, balanced for both slashing and thrusting. Reliable, well-honed edge and a wrapped leather grip.
A compact recurved shortbow favored by scouts and city guards. Simple, reliable string and sapwood limbs.
A longsword tempered with a faintly humming rune along the fuller. Favored by mercenaries who want reliable edge without ceremony.
A spear with a runescribed haft and a leaf-shaped head. Balanced for throwing or thrusting; beloved by veterans.
A slender shortbow strung with a braided, near-silent string. Favored by hunters who need to finish a foe quickly and quietly.
Studded leather crafted from treated hides and hammered studs. Good protection with minimal mobility loss.
Interlocking rings of well-forged steel. Heavy but reliable protection for front-line soldiers.
A round iron-rimmed shield, reinforced at the boss. Popular with foot soldiers and guards.
Studded leather worked with faint runic stitching; supple but protective. The studs glow faintly when danger is near.
A carefully tempered chain shirt, slackened and burnished to remove common nuisances. Heavier than studded leather but engineered for mobility.
Twenty serviceable war arrows. Good for a campaign's worth of skirmishes if used sparingly.
A corked glass bulb of alchemical pitch that ignites on shattering. Useful for lighting, sieges, and chokepoints.
A viscous black oil that smolders but does not flame until struck. Blacksmiths use it to temper unusual effects into blades.
The armory keeps a small roster of services: leather working, plate repair, and minor enchantment work (requires downtime and materials). Ask the smith for estimates.
A small glass phial of red liquid that glows faintly when agitated. The most common curative potion.
A richer, deeper-red potion reserved for more serious wounds. Pricier, but restores significantly more health.
Brom Ironhand
Shop Atmosphere
“The owner stamps each customer’s purchase with a small iron rune that mysteriously warms for an hour after leaving the shop. The shop smells faintly of coal and orange peel; the apprentice keeps a ledger of 'weapons owed to fate' where unusual buybacks are listed.”
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