Mirth's Bottled Wonders

Est. 2025 Forest Gnome Artificer (Alchemist Savant)

Mirth's Bottled Wonders

Maribel whistles tunelessly while working, labeling each bottle with a tiny smiley face. She offers a free cup of herbal tea to anyone who lets her test a new f...

MA

Shopkeeper

Maribel 'Mirth' Tinkroot, a Forest Gnome Artificer (Alchemist Savant) (Lvl 9)

Keeper's Species

Forest Gnome

10 Potions4 MiscEst. 9.1k gp

Shop Inventory

(14)
Potions10

A warm-red vial that mends wounds when imbibed. The shop keeps many for adventuring parties.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect as shorthand for readability).

A bright, golden elixir that stitches deeper wounds and staunches bleeding.

Heal 4 HPHeals HP when consumed.

A viscous, silver-blue draught used to recover from near-fatal injuries.

Heal 8 HPHeals HP when consumed.

A radiant elixir reserved for desperate moments; power sears the tongue on swallowing.

Heal 10 HPHeals HP when consumed.

A shimmering green liquid that bolsters courage and endurance for one hour.

+10 temporary hit points for 1 hour; grants bless effect (no concentration).

A crackling azure flask that quickens limbs and reflexes for the duration of a quick battle.

Grants effect of the Haste spell for 1 minute (ends early on incapacitation).

A clear, cold vial that evaporates into a fine mist when uncorked—then the drinker fades.

Grants invisibility for up to 1 hour or until the user attacks or casts a spell.

A sky-blue potion that lifts the imbiber above the ground like a feather on a breeze.

Grants effect of the Fly spell for 10 minutes.

A warm, smoky-brown flask that coats the drinker's veins with ember-sheen protection.

Grants resistance to fire damage for 1 hour.

A pale, whispering draught that guards thoughts and makes the drinker less susceptible to mental probing.

Grants effect similar to Mind Blank for 1 hour against mind-reading or detection (DM adjudication recommended).
Miscellaneous4

A bitter tincture that short-circuits common toxins and grants advantage on saving throws against poison for 1 hour.

Advantage on saves vs poison for 1 hour; neutralizes one dose of ingested poison if administered immediately.

A sticky vial of combustible oil; used as an improvised ranged incendiary.

Thrown weapon: on hit, target catches fire (DMG/PHB rules apply; typically fire immediately plus ongoing).

Small corked glass vials—useful for potion swapping, samples, or traps.

A calming cup prepared from local herbs. Restores minor vitality and soothes nerves.

Heal 1 HPRestores HP and grants advantage on next Wisdom (Insight) or Charisma (Persuasion) check within an hour due to relaxed composure.
MA

Maribel 'Mirth' Tinkroot

Forest GnomeArtificer (Alchemist Savant)Lvl 9

Shop Atmosphere

Maribel whistles tunelessly while working, labeling each bottle with a tiny smiley face. She offers a free cup of herbal tea to anyone who lets her test a new formula on a (willing) volunteer. She keeps certain high-tier potions behind a glass case that requires a short riddle to be solved before she will unlock it — partly security, partly amusement. She hates selling potions that 'split' oddly (two different effects in one bottle) and will refuse to touch them.
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