Stonehearth Reforging

Est. 2025 Hill Dwarf Cleric (Forge Domain)

Stonehearth Reforging

The forge smells of iron and slow-baked bread. The shopkeeper whistles an old stone-song as he works; any hammering out of rhythm draws a playful scowl. He keep...

BR

Shopkeeper

Bromli Ironmend, a Hill Dwarf Cleric (Forge Domain) (Lvl 10)

Keeper's Species

Hill Dwarf

8 Misc3 Potions3 Weapons3 ArmorEst. 36k gp

Shop Inventory

(17)
Miscellaneous8

A full set of a working smith's tools. The backbone of any blacksmith's work; used to craft and repair metal items and armor.

Tool proficiency with smith's tools grants advantage on crafting checks related to metalwork when used by a proficient character.

A compact whetstone for sharpening swords, axes, and arrowheads.

Sharpening a nonmagical blade with this restores a weapon used as an improvised tool for up to 1 hour; no magic effects.

A classic adventurer's bag that never takes up much space in your pack.

Bag of Holding. Opens to an extradimensional space; can hold 500 lb up to 64 cubic feet.

A specialized anvil used to rehabilitate and mend items deemed beyond simple repair.

Anvil of Patient Restoration (custom, very rare). When used for 8 hours by a smith with proficiency in smith's tools, it repairs points of damage per hour to a broken or damaged nonmagical metal item or armor and halves the material cost for reforging. Once per week you may attempt to restore a single mundane item that would normally be irreparably destroyed; success at the smith's tool check ; GM may call for extra components.

An alchemical oil used to temper armor, momentarily improving its protective qualities.

Dwarven Tempering Oil (custom, uncommon consumable). When applied to a suit of metal armor during a short rest and heated briefly on a forge, it grants +1 to AC for 24 hours or until the next long rest. Single use.

Specialized tongs that help the smith guide and stabilize small, delicate pieces during repair.

Tongs of Mending (custom, uncommon). When used with smith's tools by a character proficient in those tools, reduce required repair time by half and grant a bonus to checks to repair or reforge mundane metal items.

Armor and weapon repair service: includes cleaning, minor dents, rebinding leather straps, and basic tempering.

Field repairs performed on-site. Repairs to nonmagical weapons and armor; heavy damage may require the smith's tools and additional materials. Fast service available at premium.

Salvage and smelting service. Bring broken gear and metal to be melted into ingots or reforged.

Salvage and reforge service: the smith buys scrap at standard salvage rates or will reforge it into usable ingots for a fee.
Potions3

A small flask of shimmering red liquid. The staple healing potion adventurers keep on hand.

Heal 7 HPPotion of Healing (common). Consumable; drinking restores hit points.

A larger vial of deep-rose liquid that mends flesh more effectively than the common potion.

Heal 14 HPPotion of Greater Healing (uncommon). Consumable.

A flask of bright scarlet liquid for when wounds are grave and quick mending is needed.

Heal 26 HPPotion of Superior Healing (rare). Consumable.
Weapons3

A +1 longsword, its edge kept keen and its pommel stamped with a hammer-and-gear motif.

Atk Magic weapon. Grants +1 to attack and damage rolls when wielded.

+2 Battleaxe, trusted by frontline dwarven warriors and worth its weight in coin.

Atk Magic weapon. Grants +2 to attack and damage rolls when wielded.

A dwarven-made hammer that aids smiths in repairing and reforging broken metalwork.

Runed Reforging Hammer (custom, rare). Holds 3 charges. As an action, expend 1 charge to cast mending (cantrip) on a nonmagical or damaged mundane metal item. Expend 3 charges to restore a destroyed nonmagical metal item into working condition (DM adjudicates). Regains charges at dawn.
Armor3

A dark cloak that seems to warm slightly to the touch, favored by smiths who step from forge to field.

AC +1Cloak of Protection. While wearing, grants bonus to AC and +1 to saving throws.

A well-made +1 breastplate, ideal for fighters and paladins who prefer mobility without sacrificing defense.

AC +1Hearthforged Breastplate +1 (custom, uncommon). Grants bonus to AC while worn. Does not impose disadvantage to Stealth beyond normal breastplate rules.

A shield tempered in the forge and designed to take a beating and be easily re-tempered afterwards.

Shield of Forging (custom, rare). Grants caster the ability to expend a use of a smithing ritual (1-hour work) to grant the shield resistance to fire for 1 hour or to repair up to 10 points of nonmagical structural damage once per long rest.
BR

Bromli Ironmend

Hill DwarfCleric (Forge Domain)Lvl 10

Shop Atmosphere

The forge smells of iron and slow-baked bread. The shopkeeper whistles an old stone-song as he works; any hammering out of rhythm draws a playful scowl. He keeps a battered infant helmet on a shelf with a peg leg nailed through it as a warning to anyone who leaves armor untreated. The bell above the door rings once for customers and twice for apprentices; if you ring it three times, the dwarf will appear with a steaming mug and a lecture about proper tempering.
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