Hestia's Ever-Stable Sundries
Est. 2025 • Human (Ascended Merchant) Artificer (Master Merchant)
Hestia's Ever-Stable Sundries
Hestia prices mundane goods by the book but haggles wide on magic items — she prefers payment in gp but will accept pp for very large deals. The shop's ledger i...
Shopkeeper
Hestia Gramel, a Human (Ascended Merchant) Artificer (Master Merchant) (Lvl 517)
Keeper's Species
Human (Ascended Merchant)
Shop Inventory
(27)Sturdy, everyday rope. Reliable for climbing, towing, and improvised traps.
Basic pine torches; burn bright for about an hour.
Sealed leather waterskin. Holds ~4 pints.
Dried, preserved food sufficient for one person for a day.
A common traveler's pack with straps and pockets; holds adventuring gear.
Basic bedroll; comfortable enough for short rest.
Sparks a flame when struck — an essential tool for fire-starting.
Lantern with hood to control light. Burns for up to 8 hours on a pint of oil.
Good-quality ink and quill; parchment suitable for scrolls and letters.
A soft bag with an interior space considerably larger than its exterior.
A 60-foot rope that obeys the command of its owner and can knot or anchor itself.
A simple band of polished iron that warms to the touch when danger nears.
A rare tome bound in supple hide that, once read, permanently enhances dexterity (subject to DM rules).
A deck of fabled power. Each draw can elevate, reward, or ruin a soul.
Hestia or her apprentice will identify a magical item and appraise its market value.
Minor mending, sharpening, and short-term enchantments (one day).
A stout iron lever useful for prying, forced entry, and improvised combat.
A fine steel longsword with a faintly humming rune on the blade.
A masterwork blade with deep runes that drink the iron taste of blood and light the soul of the wielder.
An ornate, sun-forged weapon of legend kept in a locked case. Hestia acquired it as collateral and will not sell.
A sticky red potion that restores vitality when consumed.
A stronger restorative draught favored by front-line fighters.
A potent elixir for grievous wounds.
One of the most potent single-shot cures available short of divine intervention.
A reinforced shield set with a faint protective ward. Gives a reliable bonus to armor class.
Perfectly fitted plate with runic reinforcement; offers excellent protection.
A dark cloak embroidered with silver thread. Wards the wearer against harm.
Hestia Gramel
Shop Atmosphere
“Hestia prices mundane goods by the book but haggles wide on magic items — she prefers payment in gp but will accept pp for very large deals. The shop's ledger is semi-sapient: it records bargains and occasionally writes a polite reminder into the margins (and whispers items out loud when customers haggle too long). Hestia will appraise items for 10 gp and keeps a layaway roster for high-level buyers; she refuses to sell certain artifacts and asks for references before selling the most dangerous items. She hums an old sea shanty when bargains go her way, and her parrot (a small clockwork corvid) occasionally offers 'discounts' to regulars.”
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