Hallowmantle Armory & Curios

Est. 2025 Dwarf Fighter (Eldritch Knight background)

Hallowmantle Armory & Curios

Serrin will barter for unusual materials (monster teeth, fey-forged silk, or a functioning clockwork part) and gives a free sharpening with any weapon purchase....

SE

Shopkeeper

Serrin Hallowmantle, a Dwarf Fighter (Eldritch Knight background) (Lvl 6)

Keeper's Species

Dwarf

2 Weapons3 Armor2 Potions2 Misc2 Misc2 Misc2 Misc2 Misc1 MiscEst. 7.3k gp

Shop Inventory

(18)
Weapons2

Well-balanced steel longsword with a keen edge and polished hilt. Standard martial weapon; Serrin sharpens these himself.

A compact hunting bow made of yew, strung and ready. Serrin stocks arrows too.

Armor3

Flexible chain worn under clothing; good balance of protection and stealth.

AC +13Stealth disadvantage: no

Circular iron-faced shield with leather straps; common with city militia.

AC +2

Well-made studded leather that fits a range of sizes; flexible but protective.

AC +12
Potions2

A small vial of red liquid. Heals common battle wounds quickly.

Heal 2 HPRestores HP when consumed (standard Potion of Healing effect).

A clear vial with a ruby swirl. Best kept for dire emergencies.

Heal 3 HPRestores HP when consumed (standard Greater Healing).
Miscellaneous2

A masterwork longsword subtly keyed with a faint rune; grants a small edge in combat.

Atk Magic weapon: bypasses nonmagical resistances.

A dark walnut wand with a silver tip. Charges replenish at dawn (roll ?). Serrin only sells wands he trusts.

Has 7 charges. You can expend 1 charge to cast Magic Missile (1st-level). Regains charges daily. (Wand standard entry.)
Miscellaneous2

A dark-steeled shield with a silver rim that seems to hum faintly when danger approaches.

AC +3Grants bonus to AC (in addition to normal +2).

A pair of polished leather bracers etched in simple runes. Useful for lightly armored companions.

AC +2Provides +2 to AC while wearing, but only if not wearing armor and using no shield.
Miscellaneous2

A travel-worn cloak trimmed with a faint line of silver thread. Serrin acquired it after helping a travelling enchanter.

AC +1Grants bonus to AC and saving throws while worn.

A sullen, round-bottomed bag that always seems lighter than it should be.

Holds up to 500 lb, 64 cu ft; extradimensional space.
Miscellaneous2

Bandages, salves, splints and instructions. Useful for stabilizing the dying out on the road.

Can stabilize a creature and restore 1 HP with a use (Healer feat optional).

Brass-framed hooded lantern with oil and wick included.

Provides bright light for 30 ft, dim for an additional 30 ft when lit.
Miscellaneous2

A standard fletched bundle of twenty arrows.

Standard iron bolts for a light crossbow.

Miscellaneous1

A bitter oil that grants advantage on saving throws against poison for 1 hour.

Advantage on saves vs poison for 1 hour.
SE

Serrin Hallowmantle

DwarfFighter (Eldritch Knight background)Lvl 6

Shop Atmosphere

Serrin will barter for unusual materials (monster teeth, fey-forged silk, or a functioning clockwork part) and gives a free sharpening with any weapon purchase. He occasionally offers a 'trial run' to test armor or weapons in the training yard — but insists on signing a waiver in dwarvish runes.
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