Hallowmantle Armory & Curios
Est. 2025 • Dwarf Fighter (Eldritch Knight background)
Hallowmantle Armory & Curios
Serrin will barter for unusual materials (monster teeth, fey-forged silk, or a functioning clockwork part) and gives a free sharpening with any weapon purchase....
Shopkeeper
Serrin Hallowmantle, a Dwarf Fighter (Eldritch Knight background) (Lvl 6)
Keeper's Species
Dwarf
Shop Inventory
(18)Well-balanced steel longsword with a keen edge and polished hilt. Standard martial weapon; Serrin sharpens these himself.
A compact hunting bow made of yew, strung and ready. Serrin stocks arrows too.
Flexible chain worn under clothing; good balance of protection and stealth.
Circular iron-faced shield with leather straps; common with city militia.
Well-made studded leather that fits a range of sizes; flexible but protective.
A small vial of red liquid. Heals common battle wounds quickly.
A clear vial with a ruby swirl. Best kept for dire emergencies.
A masterwork longsword subtly keyed with a faint rune; grants a small edge in combat.
A dark walnut wand with a silver tip. Charges replenish at dawn (roll ?). Serrin only sells wands he trusts.
A dark-steeled shield with a silver rim that seems to hum faintly when danger approaches.
A pair of polished leather bracers etched in simple runes. Useful for lightly armored companions.
A travel-worn cloak trimmed with a faint line of silver thread. Serrin acquired it after helping a travelling enchanter.
A sullen, round-bottomed bag that always seems lighter than it should be.
Bandages, salves, splints and instructions. Useful for stabilizing the dying out on the road.
Brass-framed hooded lantern with oil and wick included.
A standard fletched bundle of twenty arrows.
Standard iron bolts for a light crossbow.
A bitter oil that grants advantage on saving throws against poison for 1 hour.
Serrin Hallowmantle
Shop Atmosphere
“Serrin will barter for unusual materials (monster teeth, fey-forged silk, or a functioning clockwork part) and gives a free sharpening with any weapon purchase. He occasionally offers a 'trial run' to test armor or weapons in the training yard — but insists on signing a waiver in dwarvish runes.”
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