The Gilded Grimoire

Est. 2026 Human Wizard

The Gilded Grimoire

Shop is arranged by effect rather than item type. Haggling is expected but the owner asks for a small favor instead of a lower price about once a month. A carve...

MA

Shopkeeper

Magister Hestian Voss, a Human Wizard (Lvl 15)

Keeper's Species

Human

2 Potions15 Misc3 Weapons3 ArmorEst. 293.1k gp

Shop Inventory

(23)
Potions2

A glass phial sealed with red wax. The liquid inside glows faintly when shaken.

Heal 14 HPRestores hit points equal to when consumed.

A thick emerald liquid that sparkles with motes of light.

When consumed grants 1 hour of bless-like morale and a temporary hit point pool equal to the drinker's level. Effects do not stack.
Miscellaneous15

A well-stitched leather satchel whose interior seems to ripple with impossible depth.

Items placed inside are stored in an extradimensional space; cannot be accessed from outside without opening the bag.

A simple gold band etched with tiny runes that shimmer when danger is near.

AC +1+1 to AC and saving throws while worn.

A pale, opalescent band that hums faintly when danger is near. Warm to the touch.

When you fail a Dexterity saving throw, you can use the ring to take no damage and avoid the effect instead. Regains uses on a long rest.

A tightly rolled vellum sealed with orange wax. Runes for flame shimmer along its edge.

Casts Fireball (3rd level). Once read, the scroll crumbles to dust.

A brittle parchment written in cramped metallic ink. The letters rearrange themselves when watched.

Casts Disintegrate at 6th level. One-time use; scroll is destroyed on casting.

A velvet packet filled with sparkling, silver dust that seems to drift upward even when still.

Caster and allies in a 10-foot radius become invisible for up to minutes or until they attack or cast a spell.

A small glowing oblong stone that hums and slowly orbits its holder's head when attuned.

AC +1While orbiting you, grants a bonus to AC and saving throws or another effect depending on the stone variant.

A small silver amulet shaped like a heart stitched with blue thread.

Stabilizes the wearer automatically when they would be at 0 hit points once per day; doubles hit die healing on short rests while worn.

A collar of interlocked silver beads with a tiny sapphire in the center.

Automatically filters toxic air and grants advantage on saves versus inhaled poisons and gases.

A bronze helm with engraved constellation patterns. When worn it hums like a distant thunder.

Grants the wearer the ability to cast Teleport a small number of times. Charges and specifics depend on the helm's inscriptions.

A small glass lens with a whisper of moving letters across its surface.

Cast Detect Thoughts at 1st level for up to 1 minute. Single use before recharge.

A palm-sized crystal that hums faintly when spells are cast nearby. It has a tiny notch for sealing a sigil.

Functions similarly to a single-use ring of spell storing limited to one spell per day, up to 5th level.

A corked glass vial with an oily red substance. The stopper is sealed with wax.

On impact it ignites for fire damage on hit plus ongoing burning damage. Classic battlefield tool.

A squat iron bottle labeled in three languages. Steam hisses when uncorked.

Dissolves most adhesives and common magical glues. Does not affect all planar bonds.

A small crystal orb that pulses when magic crackles in the area.

Absorb a spell directed at the wearer and later release it once. Has a finite number of uses before needing a long rest.
Weapons3

A smooth ebony rod inlaid with a single shard of moonstone. Warm to the touch.

Cast Magic Missile (1st level) by expending charges. Multiple missiles at higher-level casting by more charges.

A heavy ebony staff banded with brass and set with a multifaceted topaz. Hums faintly with stored power.

Atk Grants bonus to attack and damage rolls made with it. Offers multiple spells and the power to absorb or expend spell effects.

A well-balanced longsword with a steel blade that faintly gleams as if polished by moonlight.

Atk Functions as a masterwork +2 weapon, bypassing nonmagical resistance and improving hit and damage rolls by +2.
Armor3

A shifting grey cloak that seems to blur at the edges when observed.

While the cloak is active, creatures have disadvantage on attack rolls against the wearer. If the wearer is hit, the effect ends until the next dawn.

A pair of fitted leather bracers embroidered with silver thread that warms against the skin.

AC +2Provides a bonus to AC while worn if the wearer is not wearing armor.

Lightboots with silver buckles. When running they leave faint afterimages.

Haste effect usable once per short rest while the boots are activated.
MA

Magister Hestian Voss

HumanWizardLvl 15

Shop Atmosphere

Shop is arranged by effect rather than item type. Haggling is expected but the owner asks for a small favor instead of a lower price about once a month. A carved wooden raven watches the shop and occasionally speaks one sentence a day in Common.
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