Fen's Everyday Provisions

Est. 2025 Human Commoner

Fen's Everyday Provisions

Fen's sits on the market lane just off the square. The shop smells of beeswax, oil, and dried herbs; a sleepy gray cat named Penny drapes herself over the count...

MA

Shopkeeper

Marla Fen, a Human Commoner (Lvl 2)

Keeper's Species

Human

21 Misc1 Potions3 Weapons2 ArmorEst. 158 gp

Shop Inventory

(27)
Miscellaneous21

Leather pack with straps and several interior pockets; reinforced at the bottom.

A thick wool roll, good for outdoor sleeping in most seasons.

Sturdy leather waterskin with a cork stopper; holds roughly 4 pints.

Dried meats, hard bread, and fruit preserved for travel.

Fibre rope, strong and a little rough; common climbing and binding rope.

High-quality silk rope: lighter, smoother, and stronger than hemp.

Flint and steel with charcloth and a bit of tinder for quick fires.

A wooden torch dipped in pitch for short-term light.

Ten basic torches, sold as a cheap travel bundle.

Brass-cased lantern with a hood; protects flame from wind and focuses light.

A small flask of lamp oil; used in lanterns and to coat a torch.

Iron hook with three barbs and a shackle for rope attachment.

Stout iron bar useful for prying and levering heavy objects.

Lockpicks, wires, small tools and basic guides for opening locks and disabling traps.

Standard wooden arrows with iron tips; sold in bundles of twenty.

Cheap tallow candles for short-term indoor lighting.

A plain bar of soap for washing; small luxury in the road.

Small sticks of chalk for marking walls, maps, or cobblestones.

Small leather pouch with a drawstring for holding coins.

Basic kit for mending clothing and small bits of leather.

Marla can order more specialized gear (fine weapons, tools, additional potions) with a deposit.

Can acquire uncommon items with local contacts in ~7 days.
Potions1

A small glass vial of red liquid that knits flesh when consumed.

Heal 7 HPRestores hit points when drunk.
Weapons3

A sharp, balanced blade that can be used for throwing or close combat.

Finesse, light, thrown (20/60).

A light, one-handed blade favored by scouts and city guards.

Finesse, light.

A compact bow suitable for hunting and light skirmishing; sold with a simple quiver of 20 arrows.

Ammo (range 80/320), two-handed.
Armor2

Soft leather armor offering basic protection while allowing freedom of movement.

AC +11

A wooden shield with a metal rim; standard issue for guards and travelers.

AC +2
MA

Marla Fen

HumanCommonerLvl 2

Shop Atmosphere

Fen's sits on the market lane just off the square. The shop smells of beeswax, oil, and dried herbs; a sleepy gray cat named Penny drapes herself over the counter and will insist on inspecting any coins placed down. Marla weighs items on an old brass scale that creaks; she gives a friendly 5% discount to returning customers or those who bring news from neighboring farms. Haggling is expected but she won't sell restricted or obviously stolen goods. She keeps a small locked trunk of 'useful things' behind the counter—rare items appear there only occasionally, and she'll sell a potion of healing to a clearly desperate traveler. Orders for special or bulk items take about a week, with a small deposit.
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