Mire's Mercurial Apothecary

Est. 2026 Human Artificer (Alchemist)

Mire's Mercurial Apothecary

The shopkeeper prices most items well above market rate and insists his mixtures are 'artisan-distilled'—customers who haggle are given a free sample vial that ...

TH

Shopkeeper

Thalia Mire, a Human Artificer (Alchemist) (Lvl 8)

Keeper's Species

Human

12 PotionsEst. 39.3k gp

Shop Inventory

(12)

A small glass phial of shimmering red liquid. Drinking it instantly restores a modest amount of hit points.

Heal 7 HP

Stronger than the common variety; a reliable way to recover after a nasty encounter.

Heal 14 HP

Powerful restorative draught favored by caravan leaders and expedition medics. Costly and rare.

Heal 26 HP

The most potent standard healing potion known in common trade; prices reflect its near-legendary status.

Heal 45 HP

A bottle that looks empty until you hold it to the light. A boon for rogues and scouts on a stealthy route.

Grants invisibility for up to 1 hour. Ends early if you attack or cast a spell.

A viscous, gold-streaked vial. When consumed it floods the body with speed and reflexes—excellent for short bursts when crossing dangerous ground.

Grants the effect of the haste spell for 1 minute (no concentration).

A cloudy, sea-green vial with a faint salt tang. Useful for river crossings or unexpected storms at sea.

You can breathe underwater for 1 hour.

A viscous brown potion that smells faintly of stone. A staple for parties who have to scale cliffs or scramble across ruined watchworks.

A custom house formula sold at the shop. Called a Trail Elixir, it steadies gait and keeps horses and feet moving longer between stops.

Grants the longstrider effect: your speed increases by 10 feet for the duration.

A bitter, herb-scented tonic favored by caravan leaders. Keeps the party moving and lowers the chance of travel-induced fatigue.

Grants a bonus to Survival checks for 8 hours and advantage on Constitution saves made to resist exhaustion from forced marches.

Little vials of blue smoke that hiss softly when uncorked. Best used at night when keeping watch is critical.

When poured in a circle and ignited, creates a soft ward that grants allies within 15 feet a bonus to Wisdom (Perception) checks to detect intruders for the duration.

A warming amber elixir sold to northerners and mountain guides. It smells faintly of ginger and pine and keeps frostbite at bay.

Grants resistance to cold damage and advantage on saves against environmental cold and hypothermia for 24 hours.
TH

Thalia Mire

HumanArtificer (Alchemist)Lvl 8

Shop Atmosphere

The shopkeeper prices most items well above market rate and insists his mixtures are 'artisan-distilled'—customers who haggle are given a free sample vial that grants surprisingly minor boons. Nightly the shop plays a faint bubbling, hypnotic tune that some swear helps one sleep while traveling.
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