Maris Vell's Crucible

Est. 2025 Half-Elf Alchemist

Maris Vell's Crucible

Shopkeeper marks every purchase with a tiny stamped wax seal and insists customers sniff new concoctions before buying them. The shop smells of citrus, iron, an...

MA

Shopkeeper

Maris Vell, a Half-Elf Alchemist (Lvl 6)

Keeper's Species

Half-Elf

14 Misc2 PotionsEst. 477 gp

Shop Inventory

(16)
Miscellaneous14

A glass flask of corrosive acid sealed with wax; useful for burning ropes, hinges, or dealing elemental damage.

Deals acid damage to primary target and splash to adjacent targets

A sealed vial of volatile incendiary gel. When thrown it bursts and clings to surfaces and foes.

Alchemist's Fire (sticky): adheres to target, dealing ongoing fire damage next round

A quick-flash incendiary in a thin glass vial; bright and loud on impact.

Good for lighting and short burst damage in confined spaces

A small canvas bag filled with sticky goo and lead shot; when it wraps around a creature limbs are entangled.

Restrains target for rounds unless they succeed at a Strength check

A small ceramic orb that detonates with a thunderous crack to startle or deafen.

Can deafen small or exposed creatures on a failed Fortitude save

A slender glass rod of phosphorescent material; snaps and glows steadily.

Portable nonmagical light source

A short sealed tube that releases a dense grey smoke when struck.

Conceals movement and imposes concealment on creatures within smoke

A small bottle of solvent prized by crafters and trapdisarmers; it eats adhesives without harming most metals.

Dissolves common glues, tar, and many alchemical residues

A bitter tincture that helps a creature resist common venoms and accidental poisoning.

Grants bonus on Fortitude saves against common poisons for 1 hour

A leather roll filled with the basic tools an apprentice alchemist needs to prepare standard concoctions.

Enables crafting of common alchemical items with appropriate skill checks

A frosted-glass vial that shatters into biting cold; specially concocted for battlefield control.

On a failed Reflex save, target suffers -10 ft movement and -1 to attack rolls for 1 round

A pot of viscous glue alchemists use for traps and quick repairs, hardened by salt and mineral powder.

Applied to a grapple or limb, imposes -2 penalty on escape attempts for rounds

A stitched leather pad soaked in astringent salves, used by rangers and scouts for quick field treatment.

AC +1When applied to a limb, grants +1 circumstance bonus to Armor Class for 1 hour against slashing and piercing

Empty glass vials sealed with wax; a cheap necessity for any field alchemist.

Fragile; necessary for alchemical work and potion transport
Potions2

A clear, slightly effervescent draught that sharpens the mind and steadies hands while it lasts.

Grants +2 circumstance bonus on Intelligence-based skill checks and crafting rolls for 1 hour

Thick and coppery, this draught is brewed to bind and purge common toxins from the system.

Grants a +4 circumstance bonus to Fortitude saves vs poison for 10 minutes
MA

Maris Vell

Half-ElfAlchemistLvl 6

Shop Atmosphere

Shopkeeper marks every purchase with a tiny stamped wax seal and insists customers sniff new concoctions before buying them. The shop smells of citrus, iron, and dried herbs. Maris refuses to sell to anyone who will not name the ingredient they would use first in a vat.
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