Sagebrush Sundries

Est. 2026 Human Artificer

Sagebrush Sundries

The shop keeps a live tumbleweed behind the counter that 'sniffs' newcomers. Marta plays a short harmonica tune whenever a stranger asks for a firearm-like item...

MA

Shopkeeper

Marta "Dust" Calhoun, a Human Artificer (Lvl 5)

Keeper's Species

Human

6 Weapons2 Armor2 Potions12 Misc1 MiscEst. 547 gp

Shop Inventory

(23)
Weapons6

A common utility blade favored by trail hands and scouts. Light, easy to hide, and serviceable in a pinch.

A reliable sidearm with a balance of reach and speed. Common among frontier rangers.

A well-crafted longsword with a leather-wrapped hilt. Good for fighters and mercenaries.

A compact bow that is light and quick to use on the trail.

Range 80/320 feet

A light crossbow for hunters and guards, robust and easy to maintain.

Range 80/320 feet

A magically slackened lasso that tightens on command; favored by frontier law keepers.

Can be used up to 3 times per day to attempt a ranged grapple; target must succeed on a Strength saving throw or be restrained until it uses its action to attempt an escape
Armor2

Simple leather armor. Flexible and quiet; a favorite of scouts and riders.

AC +11

A step up from plain leather; offers better protection while remaining light.

AC +12
Potions2

A common healing draught: warm, slightly sweet, and a lifesaver after a scuffle.

Heal 7 HP

A thick glass flask filled with a vaporous brew. Useful for cover or distraction.

When thrown and shattered, creates a 20-foot-radius fog cloud centered on the impact point; lasts 1 minute or until dispersed
Miscellaneous12

A full thieves' kit in a leather roll. Standard issue for explorers and discreet hands.

A pouch of compartments for the tiny bits and pieces that certain spells require.

Sturdy rope for climbing, tying pack animals, or pulling a stuck wagon.

A tin of torches for travel after sundown. The vendor ties them with sage twine.

Each torch burns for 1 hour

A simple bedroll, patched but dry. Better than sleeping on the dirt.

A day's worth of salted meat, hardtack, and dried fruit. Filling and long-lasting.

Holds about 4 pints. Sold cleaned and waxed for long journeys in dusty country.

A standard healer's kit. Useful for stitching wounds and keeping a wounded companion alive.

10 uses before supplies must be replenished

A lantern to keep the darkness at bay. Comes cleaned and fitted with a spare wick.

Requires oil; provides bright light in 30-foot radius

A sun-bleached bandana sold as both a fashion and a minor charm of presence.

Once per day, wearer gains advantage on Persuasion or Intimidation against rudimentary crowds

A local service: wanted posters, reward flyers, and lost-animal notices printed on weatherproof paper.

Additional fee to post around town

A decorative spur rumored to quicken reflexes. Mostly worn by riders and trackers.

Once per short rest, the wearer may roll with advantage on initiative. While worn, faint coyote tracks appear in dust for flavour.
Miscellaneous1

A brass-capped alchemical round that adds a burst of heat on impact. Sold singly or by strip.

Single-use alchemical ammunition; ignites flammable targets
MA

Marta "Dust" Calhoun

HumanArtificerLvl 5

Shop Atmosphere

The shop keeps a live tumbleweed behind the counter that 'sniffs' newcomers. Marta plays a short harmonica tune whenever a stranger asks for a firearm-like item. She prices suspiciously low for heroes who buy her brand of 'trail insurance' (a two-sentence note that promises a favor).
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