Thorne's Travellers & Curios Emporium

Est. 2025 Human Archinventor (Artificer)

Thorne's Travellers & Curios Emporium

Marisol runs the shop like a cross between a banker and an apothecary: she records every sale in a ledger the size of a door and stamps a tiny clockwork gear on...

MA

Shopkeeper

Marisol Thorne, a Human Archinventor (Artificer) (Lvl 51)

Keeper's Species

Human

15 Misc1 Misc4 Weapons3 Potions3 ArmorEst. 717k gp

Shop Inventory

(26)
Miscellaneous15

A bundle of common pine torches. Each burns roughly an hour and sheds bright light in a 20-foot radius.

Each torch burns ~1 hour; extinguishable.

Sturdy hempen rope, serviceable for climbing, binding, or improvisation.

A simple rollable sleeping mat; keeps you off the cold ground.

Leather waterskin that holds about 4 pints.

Dried meats, hard bread, and preserved fruit — enough for one day's hard travel.

A durable sack with an extradimensional interior. Holds far more than it appears.

Extradimensional storage: capacity ~500 lb, 64 cu ft. Retrieving item is an action.

A backpack with interior compartments that bring items to hand when requested.

Retrieves items stored in interior pockets as a free action; total capacity 120 lb.

A leather-bound manual containing ancient exercises and rituals that harden will and command.

When read over a period of days, this tome can grant a permanent increase to Charisma (subject to DM rulings).

A heavy belt braided with lightning-forged steel. Wearing it carves your muscles into titans'.

Sets the wearer's Strength score to 29 while worn.

A strand of enchanted beads; each can be used to cast a clerical spell.

Contains several beads, each housing a spell such as bless, cure wounds, or greater restoration (varies by necklace).

A small brass lantern whose flame never consumes fuel, providing steady light.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet; heatless and scentless.

Two smooth stones keyed to one another. Speak into one and a whisper travels to the other.

Allows brief messages (up to 25 words) between stones once per day per stone.

A single-use scroll inscribed with one casting of the Wish spell.

Contains one casting of Wish. Using it may have consequences at DM's discretion.

A pale blue stone that orbits the wearer's head and saps excess magical force.

Absorbs the effect of one incoming spell of 6th-level or lower once per day (DM adjudication).

A rotating rack of lesser spell scrolls, components, and single-use glyph papers for ritualists.

Stock changes daily; low-level scrolls affordable, mid-high level scrolls priced individually.
Miscellaneous1

Bandages, salves and splints. Contains 10 uses to stabilize a creature and restore HP when used.

Heal 3 HPHas 10 uses; using one stabilizes a creature or restores HP.
Weapons4

Standard steel-tipped arrows for longbows and shortbows.

A razor-sharp blade said to be able to sever a head with a single precise stroke.

Atk On a natural 20 attack with a slashing attack that deals enough damage, the blade may decapitate the target (DM discretion).

A polished black staff crackling faintly with stored arcane energy.

Atk Grants a handful of spell-like abilities and a bonus to attack rolls, saving throws, and AC when used to cast certain spells.

An arrow keyed to a specific creature type. On a hit, it deals extra damage to the designated foe.

Atk Against its designated creature type, deals an extra force damage on a hit.
Potions3

A vivid crimson potion that knits flesh and mends wounds.

Heal 26 HPWhen consumed, restores hit points (average ~26).

A shimmering, almost liquid-gold draught. Heals catastrophic wounds.

Heal 45 HPWhen consumed, restores hit points (average ~45).

A strong, bitter tincture that grants advantage on saves against poison for 1 hour.

Grants advantage on saving throws against poison for 1 hour.
Armor3

A simple silver ring inlaid with a faintly-glowing rune.

AC +1Grants bonus to AC and saving throws while worn.

A shadowy cloak that shifts subtly as though seen from many angles at once.

AC +3Attacks against the wearer have disadvantage until the wearer is hit once; displacement effect may fail in strong magical fields.

Light boots that quicken the wearer's step and reflexes.

When activated, doubles movement speed and grants advantage on Dexterity saving throws for up to 10 rounds (limited charges).
MA

Marisol Thorne

HumanArchinventor (Artificer)Lvl 51

Shop Atmosphere

Marisol runs the shop like a cross between a banker and an apothecary: she records every sale in a ledger the size of a door and stamps a tiny clockwork gear on the receipt. A small clockwork raven patrols the rafters and occasionally drops notes into customers' lap (usually polite price suggestions). She offers barters in favors or magical services rather than just coin for the very high-ticket items, and will refuse sale of legendary goods without proof of intent and references. The shop hums with quiet wards; no item leaves without a quick attunement check and a faint blue shimmer applied by Marisol's apprentice.
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