The Ember Anvil

Est. 2025 Human Fighter

The Ember Anvil

The Ember Anvil is warm year-round; the air smells of coal and oil. Beren constantly hums an old dwarven hammer-song and taps his left forearm with a small hamm...

BE

Shopkeeper

Beren Coalhand, a Human Fighter (Lvl 3)

Keeper's Species

Human

6 Weapons4 Armor4 Misc1 Potions1 MiscEst. 1.3k gp

Shop Inventory

(16)
Weapons6

A simple, well-balanced dagger forged for everyday tasks and close work.

A versatile blade favored by scouts and light fighters; solid construction.

A reliable martial weapon with a broad blade; balanced for both cut and thrust.

Two sturdy handaxes, suitable for both work and combat.

A heavy-headed hammer favored by soldiers and laborers alike.

A light throwing axe intended for practice and emergency defense.

Armor4

A round iron-rimmed wooden shield, reinforced with metal bands.

AC +2

Well cared-for studded leather offering good protection without encumbrance.

AC +12

A short coat of linked rings; lighter than full chain mail but sturdy.

AC +13

Leather gauntlets with small studs; handy for spiking a fist or extra grip.

Add +1 to damage with unarmed strikes when used aggressively
Miscellaneous4

Hammers, tongs, files, and other tools necessary for forging and repair.

Quick field repairs to restore an item to functional condition (not magic restoration).

A fine stone for sharpening blades; lasts many uses if cared for.

A careful sharpening and counterweighting that restores a weapon's balance and edge.

Adds +1 to next attack roll with the weapon within 24 hours (DM adjudicates)
Potions1

A small vial containing a red liquid that heals wounds when imbibed.

Heal 2 HPHeals HP when consumed
Miscellaneous1

A finely balanced shortsword subtly enchanted to sharpen the wielder's strikes.

Atk +1 to attack and damage rolls (uncommon magic item)
BE

Beren Coalhand

HumanFighterLvl 3

Shop Atmosphere

The Ember Anvil is warm year-round; the air smells of coal and oil. Beren constantly hums an old dwarven hammer-song and taps his left forearm with a small hammer when thinking. He prefers trading work or services for supply discounts and keeps a small wooden crate of lucky iron washers beneath the counter — he’ll throw in one for free if he likes you (or if you buy something expensive). If a patron mentions the name of the city's militia captain, his story always grows by one dramatic detail.
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