Ravenna's Grove: Hunter's Commons

Est. 2026 Wood Elf Ranger

Ravenna's Grove: Hunter's Commons

Ravenna's Community Workboard (jobs for children and entry-level seekers): 1) Trail Sweeper (children 10-14 / beginners) - Task: Clear minor brush from camp t...

RA

Shopkeeper

Ravenna Swiftleaf, a Wood Elf Ranger (Lvl 7)

Keeper's Species

Wood Elf

4 Weapons14 Misc2 Armor1 PotionsEst. 278 gp

Shop Inventory

(21)
Weapons4

A well-made longbow suited to woodland hunters. Effective at long ranges and favored by elven marksmen.

Lightweight elven finish grants no mechanical bonus but is quieter and less likely to snap on a missed shot.

A sturdy shortbow for quick shots in the trees and thick brush.

Compact design allows quicker readying in dense undergrowth.

A sharp hunting dagger used for skinning, close defense, and utility.

Thornstrike Arrows, small batch of barbed arrows favored by experienced hunters.

On a hit deals +1 piercing damage. The arrow's barbs make removal take an extra action; this is a minor nuisance rather than a serious wound.
Miscellaneous14

Bundle of twenty standard arrows, fletched for accuracy and balance.

Simple leather quiver, hangs comfortably at the hip or back.

A sprung hunting trap for catching game or slowing quarry.

Standard hunting trap; heavy and cumbersome to carry when set.

Healer's kit containing bandages and salves for field care.

Allows stabilizing a dying creature without a Medicine check and contains supplies for short-term first aid.

Herbalism kit for gathering and preparing medicinal or alchemical herbs.

Useful for identifying plants and preparing basic herbal remedies.

One day's worth of preserved rations suitable for travel in the wilds.

A simple bedroll for nights on the trail.

Standard hempen rope useful for climbing, snares, and campwork.

Tinderbox for starting campfires quickly and reliably.

A bundle of torches for lighting a dark path or marking a campsite.

Sturdy waterskin to keep water fresh on long hunts.

Leafsilk Cloak, a crafted elven cloak that blends with foliage and muffles movement.

Once per short rest the wearer may gain advantage on one Dexterity (Stealth) check when moving through natural forest terrain. Lasts for one check.

Tracker's Scent Salve used to sharpen scent and mask human odor from prey.

Single use: grants advantage on one Wisdom (Survival) check to track creatures for up to one hour after application to wrists or face.

Forest's Gift Pendant, a small charm blessed by the shop's elder for safe passage.

While worn, grants a +1 circumstance bonus to Wisdom (Nature) checks and to checks to recall lore about local flora and fauna.
Armor2

Light leather armor, quiet and comfortable—favored by scouts and hunters.

AC +11

Studded leather offers a bit more protection while remaining flexible for movement in trees.

AC +12
Potions1

A common restorative potion favored by hunters for treating wounds in the field.

When consumed, restores hit points.
RA

Ravenna Swiftleaf

Wood ElfRangerLvl 7

Shop Atmosphere

Ravenna's Community Workboard (jobs for children and entry-level seekers): 1) Trail Sweeper (children 10-14 / beginners) - Task: Clear minor brush from camp trails, gather fallen branches, mark safe footpaths inside the preserve. - Pay: 2 sp per half day; 4 sp per full day. - Experience (suggested): 5 XP per half day; 10 XP per full day (DM award). - Skills learned: Basic Wilderness Awareness, simple tool use (shears), safe footing and listening for wildlife. - Notes: Lightweight gloves and a small pruning hook provided. Suited for non-combat learning. 2) Nest Watcher (teens / entry seekers) - Task: Observe and record bird and small-creature activity at designated blinds; report anything unusual to the shopkeeper. - Pay: 3 sp per morning watch; 6 sp per full day. - Experience (suggested): 8 XP per morning watch; 15 XP per full day. - Skills learned: Perception, Stealth in cover, note-taking, patience. - Notes: Must be quiet and wear provided leaf-silk mufflers. 3) Apprentice Tracker (entry-level adults) - Task: Follow a marked, non-dangerous trail to confirm tracks, set a simple senser trap, and return with a short report. - Pay: 6 sp per successful run (higher for special assignments up to 1 gp). - Experience (suggested): 20 XP per successful run. - Skills learned: Survival basics, identifying prints, setting snares, basic first aid. - Notes: Requires prior completion of Trail Sweeper or permission from Ravenna. 4) Fletcher's Assistant (teens and up) - Task: Till and glue vanes, straighten shafts, sand arrow shafts for odd jobs at the fletching bench. - Pay: 4 sp per day or trade credit toward arrows and upkeep. - Experience (suggested): 12 XP per day. - Skills learned: Tool proficiency (fletching), fine motor skills, basic woodworking. - Notes: Apprentices can earn arrows at a reduced materials cost after one week. 5) Camp Quartermaster Aid (entry-level) - Task: Inventory supplies, mend tents and waterskins, help pack rations for short hunts. - Pay: 5 sp per day. - Experience (suggested): 10 XP per day. - Skills learned: Organization, basic repairs (rope, leather), packing and weight management. Guidance and Rewards: Ravenna signs small paper tokens for completion which can be redeemed at the shop for supplies (one token = 2 sp value) or kept as proof for later apprenticeships. The XP values are suggested guidance for DMs wanting to award non-combat experience; adjust to match campaign pacing. Ravenna emphasizes safety: children never accompany hunters alone and are supervised while learning. Those who show aptitude may be offered a paid apprenticeship producing a small commission on sold fletched arrows or repaired gear.
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