Granthem Armory & More

Est. 2025 Dwarf Fighter (Blacksmith background)

Granthem Armory & More

Harrim taps a rhythm on anvils when thinking; he refuses to sell weapons to anyone who won't allow a quick strength-of-grip test (friendly, few hits). He habitu...

HA

Shopkeeper

Harrim Granthem, a Dwarf Fighter (Blacksmith background) (Lvl 8)

Keeper's Species

Dwarf

4 Armor2 Weapons3 Misc1 Misc2 Misc1 Misc2 Misc1 Misc1 Potions2 MiscEst. 13.7k gp

Shop Inventory

(19)
Armor4

Well-made studded leather tailored to fit most adults. Treated to resist moisture and staining.

AC +12None

A reliable chain shirt offering flexible protection without being overly encumbering.

AC +13None

Full chain mail; heavy but durable. Comes with a warranties on links for three months if purchased here.

AC +16None

A stout wooden shield with an iron rim. Well-balanced and reliable.

AC +2None
Weapons2

A finely finished longsword with a balance point that feels natural to most users.

None

Forged by Harrim himself; a dependable hammer that holds an edge and a temper.

None
Miscellaneous3

A balanced javelin that can turn into a bolt of lightning when thrown (charges reset at dawn).

As a bonus action after you hurl it and it hits, it transforms into a lightning bolt that deals an extra lightning damage (once). It can also be used as a normal javelin.

A +1 longsword with a hairline rune along the blade. Adds to attack and damage rolls.

Atk None

A longsword whose blade can ignite to deal extra fire damage. A favorite with mercenaries and monster-hunters.

On command, the blade sheds bright light (40 ft) and dim light (40 ft). When ignited, attacks deal an extra fire damage.
Miscellaneous1

A dark-steel shield with a faint glow when danger is near. Grants extra protection.

AC +3None
Miscellaneous2

A breastplate with adamantine links at stress points. Natural attacks that would crit are hardened to normal hits.

AC +14Armor made of adamantine turns a critical hit on the wearer into a normal hit.

Heavy chain mail reinforced with adamantine rings. Extremely resistant to critical strikes.

AC +16Critical hits against wearer become normal hits.
Miscellaneous1

Sturdy leather boots with springs in the heel. Helps the wearer move with better agility.

Increase walking speed to at least 30 ft and triple jumping distance; no reduction from armor.
Miscellaneous2

Small spiky obstacles for slowing pursuers. Useful for traps and defense of camp approaches.

Snares small-footed creatures; 1 hp each when stepped on

A small kit of repair tools, replacement pommels, leather wraps, and two whetstones for field maintenance.

Provides advantage on short repairs with a successful Smith's Tools check
Miscellaneous1

A pungent mixture that grants advantage on saving throws against poison for 1 hour when consumed.

Advantage on saving throws vs poison for 1 hour
Potions1

A bright red potion that mends serious wounds when consumed.

Heal 4 HPHeals HP when consumed
Miscellaneous2

Harrim and his apprentices can patch dents, replace rivets, and refit armor. Rush jobs cost double.

Rush service available (2x cost, same-day if not complex)

Harrim will fit armor to a creature's frame or broker local enchanters for minor enchantments—the pricing depends on materials and enchantment level.

Harrim networks with wizards and hedge enchanters; uncommon enchantments commonly available within 1-7 days
HA

Harrim Granthem

DwarfFighter (Blacksmith background)Lvl 8

Shop Atmosphere

Harrim taps a rhythm on anvils when thinking; he refuses to sell weapons to anyone who won't allow a quick strength-of-grip test (friendly, few hits). He habitually polishes any metal brought into the shop on the spot and insists on a cup of strong tea for long negotiations.
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