The Rusty Hook Supply Depot
Est. 2026 • Mountain Dwarf Fighter
The Rusty Hook Supply Depot
Thokk insists on demonstrating every weapon by smashing a nearby wooden practice dummy, and he refuses to sell anything to someone who cannot look him in the ey...
Shopkeeper
Thokk Ironfist, a Mountain Dwarf Fighter (Lvl 17)
Keeper's Species
Mountain Dwarf
Shop Inventory
(106)An orange, pitted blade that looks like it might snap if it hits a bone.
A standard, reliable steel dagger.
A high carbon steel blade with wicked serrations along the spine.
Used and abused, this blade has several visible nicks.
A common shortsword found in many military armories.
Perfectly weighted for quick thrusts and parries.
The crossguard is slightly loose, but the steel is heavy.
The classic adventurer's weapon.
A beautiful blade coated in a thin layer of silver to bypass resistances.
A massive two-handed blade that has seen better days.
Standard heavy weaponry for the strong.
A masterpiece of smithing with a visible grain pattern.
The curve is slightly warped and the edge is dull.
A graceful, curved blade common in the southern sands.
Jewel-encrusted pommel and high-quality edge.
A practice sword that was never properly sharpened.
The standard weapon of many duelists.
Extremely light and fast, designed for precise strikes.
The head is loose and the handle shows a deep crack.
A sturdy steel hammer for crushing skulls and plate armor.
Crafted by Thokk's kin, this hammer is heavier and hits harder.
A basic bludgeon that has been sitting in a damp corner.
A simple but effective weapon for clerics and guards.
Sharp flanges designed to punch through heavy mail.
The wood is fraying at the head, watch your hands.
Essentially a massive hammer on a long pole.
Reinforced with cold iron bands.
The head is slightly off-center, making it hard to throw straight.
Standard utility and combat axe.
Aerodynamic design for superior throwing.
Needs a good grindstone session.
The preferred weapon of many barbarian tribes.
Double-headed and perfectly symmetrical.
A terrifying slab of metal that is slightly rusted.
A massive two-handed axe.
The edge is made of magically hardened volcanic glass.
The wood is too flexible, losing power.
Standard short-range bow.
Crafted from fine yew with a recurve for extra snap.
The string is unraveling slightly.
Standard military longbow.
Made of wood, horn, and sinew.
Made from scraps of different hides stitched together.
Standard cured leather armor.
Extremely supple and treated with oils for silence.
The studs are starting to fall out.
Leather reinforced with metal studs.
Steel plates riveted into the leather for maximum protection.
Smells like wet dog and barely covers the vitals.
Made from thick animal pelts.
Thick grizzly hide that provides extra insulation.
It clinks loudly and the rings are brittle.
Interlocking metal rings worn between layers of cloth.
Incredibly light and does not restrict movement.
Several scales are missing from the chest area.
Overlapping metal scales on a leather backing.
Beautifully crafted scales that resemble dragon hide.
Acid marks cover the surface, weakening the metal.
A solid piece of steel covering the torso.
Mirror finish that can dazzle opponents.
The vertical strips of metal are starting to flake.
Vertical metal strips riveted to a leather backing.
Embellished with brass and high-quality straps.
Scuffed and has some structural weak points.
The pinnacle of non-magical protection.
Passed down through generations of dwarven warriors.
A wooden shield with a split down the center.
A standard round metal shield.
Large enough to hide behind entirely.
A magical bag that is larger on the inside.
A clay sphere that releases thick smoke when the fuse is lit.
Basic rough rope.
Stronger and lighter than hempen rope.
Solid iron pry bar.
A three-pronged iron hook.
Flint, steel, and tinder.
A thin wool mat for sleeping.
Tin cup, plate, and cutlery.
Holds 4 pints of liquid.
Holds 1 gallon of liquid.
A small highly polished piece of steel.
A long wooden pole for poking traps.
Iron spikes for climbing.
Provides light.
Focuses light in a single direction.
Standard leather backpack.
For marking dungeon walls.
For writing notes or maps.
Black ink for writing.
Very loud.
Magnifies distant objects.
A vial of murky liquid.
Sticky fluid that ignites on contact with air.
Includes wood pole, silk line, and hooks.
A golden grappling hook for the flashy climber.
While lit, this lantern burns with a pale green flame.
Thick wool to keep you warm in the wilds.
Useful for jamming doors shut.
A heavy two handed hammer for breaking rocks.
A set of lockpicks and probes.
Hammers and tongs for metalwork.
Fuel for lanterns or fire traps.
Spiky bits of metal to slow pursuers.
Makes floors very slippery.
Special pitons, boot tips, and gloves.
A red liquid that smells of cherries.
Thokk Ironfist
Shop Atmosphere
“Thokk insists on demonstrating every weapon by smashing a nearby wooden practice dummy, and he refuses to sell anything to someone who cannot look him in the eye. The shop is located behind a heavy velvet curtain in the back of the Drunken Dragon Tavern, smelling strongly of forge soot and stale ale.”
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