Bramblefoot's Buttons & Bundles

Est. 2025 Lightfoot Halfling Bard (retired tavern-keeper, now shopkeeper)

Bramblefoot's Buttons & Bundles

Meri insists on offering visitors a cup of spiced tea and a 'welcome biscuit'—refusal offends her. She peppers prices with little stories about each item's orig...

ME

Shopkeeper

Meri Bramblefoot, a Lightfoot Halfling Bard (retired tavern-keeper, now shopkeeper) (Lvl 4)

Keeper's Species

Lightfoot Halfling

16 Misc2 Weapons1 Armor1 PotionsEst. 161 gp

Shop Inventory

(20)
Miscellaneous16

Sturdy, well-stitched everyday wear suitable for road travel and town errands. Comes in several cheery patterns preferred by halflings.

None. Tailored pockets ideal for small trinkets.

A lovely waistcoat embroidered with tiny leaf and berry motifs. Makes a good impression at a social gathering.

Wearing the waistcoat grants advantage on one Performance check per day (halfling charm); must be declared before roll.

A midweight cloak treated with beeswax and herbs; sheds rain and keeps the wearer warm on misty afternoons.

AC +1Gives +1 to passive Stealth checks in light rain or fog when hood is up.

Flexible, padded boots made from supple leather. Excellent for quiet travel and long walks.

Wearer gains bonus to Dexterity (Stealth) checks when not wearing heavy armor.

A neat tin of needles, threads in many colors, spare buttons, and small mending tools — Meri's pride and joy.

Can repair basic clothing and minor gear (DM fiat); using it grants advantage on a single Craft (clothing) check.

A compact, padded bedroll stuffed with down and wool — often praised by travelling halflings for comfort.

Reduces exhaustion recovery time by easing a long rest (roleplay/DM discretion).

A sturdy canvas pack with multiple pockets. Solid stitching and a padded back panel make longer journeys comfortable.

Hidden pocket inside large compartment; can conceal small objects (like a spellbook page).

Good quality rope: flexible, reliable, and well-suited for climbing and tying.

None.

A metal-framed lantern with a sliding hood to dim or brighten the light safely.

Hood opens/closes to reduce light to dim when needed.

A common glass flask containing oil suitable for lanterns and torches (about 1 hour of lantern light).

Can be used as an improvised weapon/flammable material (DM discretion).

A day's worth of preserved food: biscuits, cured meats, cheeses, and a sweet tangle of sugared berries.

Eating a closely prepared Bramblefoot ration grants advantage on one Constitution saving throw to resist poor food for 24 hours (once).

Durable leather waterskin with a snug cork stopper and a braided strap.

Has a small sewn loop to hang from a belt.

A bitter vial that neutralizes common venoms and reduces the effects of poison.

Grants advantage on saving throws against poison for 1 hour after consumption.

Spools of colored thread, fine needles, and a thimble. Perfect for quick repairs on the road.

Using it grants advantage on a single Dexterity (Sleight of Hand) or (Performance) stitch-related check at the DM's discretion.

Simple tallow candles for lighting a tent or reading by the hearth.

If stacked and lit, can be used to create a makeshift signal.

Pouches with brass, wooden, and decorative buttons, plus lace and ribbon for tailoring touches.

A well-placed button can impress an NPC during social interactions (roleplay bonus).
Weapons2

A simple leather sling favored by halfling youngsters; light, reliable, and quiet.

Small and concealable; halfling customers note it's well-balanced for finesse throws.

A short, nimble blade favored by travelers who need a compact defensive weapon.

Counts as a finesse weapon in Meri's shop due to light grippy hilt (ask DM).
Armor1

Soft-leather armor tailored for comfort and mobility; Meri offers halfling-size adjustments at no cost.

AC +11Wearing the armor gives no disadvantage to Stealth checks (carefully fitted).
Potions1

A small crystal vial containing a rosy liquid that mends flesh when sipped.

Heal 2 HPRestores hit points when consumed (standard 5e potion of healing).
ME

Meri Bramblefoot

Lightfoot HalflingBard (retired tavern-keeper, now shopkeeper)Lvl 4

Shop Atmosphere

Meri insists on offering visitors a cup of spiced tea and a 'welcome biscuit'—refusal offends her. She peppers prices with little stories about each item's origin and will trade tailoring work, small favors, or a good rumor for discounts. A wall behind the counter is covered in tiny stitched fortune-tales; if you buy something made by Meri she will add a sewn luck-knot for free.
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