Tinsley's Sundries & Provisions

Est. 2025 Human Commoner

Tinsley's Sundries & Provisions

Mara always pours tea for customers and will barter labor (sweeps, watch a crate) for small discounts. She keeps a ledger of local rumors pinned behind the coun...

MA

Shopkeeper

Mara Tinsley, a Human Commoner (Lvl 2)

Keeper's Species

Human

15 Misc5 Weapons2 Armor2 PotionsEst. 197 gp

Shop Inventory

(24)
Miscellaneous15

Sturdy canvas pack with buckled straps and several inner pouches.

A simple wool bedroll, decent for two nights of rest before needing airing.

Dried meat, hard biscuits, and a bit of preserved fruit. Keeps for weeks if kept dry.

Leather waterskin, mouth sealed with a wooden peg.

Simple wooden torch wrapped with pitch-soaked cloth. Burns ~1 hour.

Provides bright light in a 20-foot radius, dim for an additional 20 feet.

Small iron striker and a flint slab for starting fires.

Fifty feet of well-braided hemp rope, good for climbing, tying, or rigging.

Stout metal bar used for prying doors, lifting lids, and general levering.

Bandages, salves and splints for stabilizing the dying and basic wound care.

Allows stabilization without a Wisdom (Medicine) check; 10 uses.

A small glass bottle of black ink for record keeping, letters, and maps.

Feather quill and a clean sheet of parchment suitable for letters or scroll copies.

A small reinforced box with a basic warded lock — decent for petty valuables.

Paraffin candles that burn ~1 hour each when lit.

Provide dim light in 5-ft radius while lit.

Needles, thread, spare buttons and awls to mend clothing and leather.

A small bar of scented soap; surprisingly good at removing river grime.

Weapons5

A sharp-bladed dagger with a leather-wrapped hilt.

Thrown (range 20/60).

Simple wooden club, heavy enough to do damage but cheap and common.

A light, one-handed blade favored by adventurers and guards alike.

Finesse weapon (usable with Dexterity for attack rolls).

A reliable ranged weapon. Requires bolts (sold separately).

Loading property, range 80/320.

Simple leather sling. Cheap and lightweight; ammunition inexpensive (stones).

Range 30/120.
Armor2

Tough leather armor offering light protection without restraining movement.

AC +11Light armor: wearer's Dexterity modifier adds to AC.

A round wooden shield reinforced with iron rim: adds protection when wielded.

AC +2Grants +2 to AC while equipped.
Potions2

A common healing potion. Drinking restores vitality and closes light wounds.

Heal 2 HPHeals HP when consumed (standard Potion of Healing).

A bitter-tasting serum that grants advantage on saving throws against poison for 1 hour.

Gives advantage on saving throws against poison for 1 hour.
MA

Mara Tinsley

HumanCommonerLvl 2

Shop Atmosphere

Mara always pours tea for customers and will barter labor (sweeps, watch a crate) for small discounts. She keeps a ledger of local rumors pinned behind the counter and will trade one rumor per purchase (no extra charge). If you whistled while inside, she will pretend not to notice, but will remember it forever.
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