Jean's Smithy

Est. 2025 Human Artisan (Blacksmith)

Jean's Smithy

Jean whistles old hymns while he works and marks each finished item with a tiny 'JM' impressed near the tang. He insists on fitting armor and weapons personally...

JE

Shopkeeper

Jean Myriel, a Human Artisan (Blacksmith) (Lvl 5)

Keeper's Species

Human

8 Weapons7 Misc4 Armor1 Potions1 Misc1 MiscEst. 2k gp

Shop Inventory

(22)
Weapons8

A well-forged steel longsword, balanced and reliable. Jean tempers the blade for a slightly finer edge than village-made swords.

A finely honed shortsword with a leather-wrapped grip, good for light fighters and scouts.

A sharp dagger forged for utility as much as for combat. Jean sells versions with plain or ornate hilts.

A balanced handaxe, useful at the worksite and in a fight. The head is hardened to hold an edge.

A stout warhammer with a reinforced face. Favored by laborers and guards alike.

A two-handed greatsword forged for a mercenary who passed through the village. Heavy but devastating in expert hands.

A well-built light crossbow. Jean fits the stock to the purchaser's hand and can install simple sights.

A shortbow carved from locally sourced woods, strung with treated sinew. Jean can reinforce the nock on request.

Miscellaneous7

A bundle of 20 arrows, typical field grade. Jean can fletch custom arrows for higher cost.

Complete smith's tool kit. Jean sells spares and offers lessons for a fee.

A set of four horseshoes, shaped to order for the purchaser's mount.

A small box of nails sized for Jean's horseshoes. Useful for field repairs.

A reinforced plowshare for heavy soils. Farmers in the area swear by Jean's work.

A tasteful silver candlestick; Jean can make them plain or decorated with foliage patterns.

A gold filigree bracelet, more work than material cost. Jean does bespoke jewelry on quiet days.

Armor4

Standard riveted chain mail, reinforced at joints. Heavier than village-made harnesses but lasts generations.

AC +16

Studded leather armor, carefully fitted and riveted for better protection without sacrificing mobility.

AC +12

Basic leather armor, dyed and stitched by Jean's apprentice. Affordable and serviceable.

AC +11

A round shield with iron rim. Jean will insure the boss is replaced if it dents badly.

AC +2
Potions1

A clear vial containing a rosy liquid. A common commodity in Jean's stock — handy for travelers.

Heal 7 HP
Miscellaneous1

Jean's Tempered Longsword +1. A rare commission he keeps until a proper buyer appears. Practical enchantment, not flashy.

Atk +1 to attack and damage rolls. Tempered edge resists dulling; once per long rest the wielder gains advantage on a weapon-repair or weapon-survival check to avoid a weapon breaking.
Miscellaneous1

A set of horseshoes bound with a small ward Jean learned from a traveling hedge wizard. Practical for winter travel.

While fitted to a mount, the mount has advantage on checks to maintain footing or to travel through ice/mud for 1 hour after activation (1/day).
JE

Jean Myriel

HumanArtisan (Blacksmith)Lvl 5

Shop Atmosphere

Jean whistles old hymns while he works and marks each finished item with a tiny 'JM' impressed near the tang. He insists on fitting armor and weapons personally. He will haggle on bulk farm goods but rarely on bespoke jewelry. The upstairs living room always smells of coal and lemon oil. If you bring him a metal item with sentimental value, he will offer to clean, repair, and add a tiny hidden engraving for a modest fee.
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