The Anvil and Sheaf General Goods

Est. 2026 Human Cleric

The Anvil and Sheaf General Goods

The shop smells of fresh-baked bread and hot metal. Sacks of barley and flour line one wall; a low anvil and a set of hammers sit behind the counter. The shopke...

AE

Shopkeeper

Aelfrun Harvestwell, a Human Cleric (Lvl 6)

Keeper's Species

Human

1 Potions6 Weapons2 Armor11 MiscEst. 1.3k gp

Shop Inventory

(20)
Potions1

A small glass vial sealed with wax and tied with a strip of cloth. Warm to the touch.

Heal 7 HPWhen consumed, restores hit points.
Weapons6

A well-balanced longsword with a simple crossguard and a leather-wrapped grip.

A light, recurved shortbow strung with sinew. Good for hunters and scouts.

A sharp dagger with a balanced pommel. Common pocket blade.

A stout iron mace with a wreath motif hammered into its head. Warm to the touch and faintly fragrant of baked grain.

Atk On a hit deals an extra 1 radiant damage. Once per day, on command, the wielder can bless a small field or plot to aid a single Agriculture or Nature check, granting advantage and modestly increasing yield for that crop season.

A small sickle with a polished blade etched with tiny sheaves of grain along the spine.

Atk Once per short rest, the wielder can use the sickle as a ritual tool to gather or restore one day's worth of preserved grain instantly.

A sturdy pickaxe with its striking edge carefully silvered. Useful for miners and for dealing with certain supernatural foes.

Silvered edge helps against creatures harmed by silver.
Armor2

Interlocking bronze rings and reinforced plates. Sounds heavy, but serviceable.

AC +16

A round iron shield with a painted sheaf-of-wheat motif.

AC +2
Miscellaneous11

A carved wooden holy symbol wrapped in brass, bearing a simple sun-and-ears motif.

Worn leather backpack with straps and several exterior pouches.

A coil of rough-sewn hemp rope, useful for climbing, hauling, and lashing.

Sealed ration pack of salted meat, hardtack, and dried fruit.

A fist-sized ingot of pale, slightly warm metal that rings with a clear tone when struck.

Used by smiths and artisans. Local clergy prize it for crafting consecrated implements; items incorporating this ore gain a faint radiance and are favored in ceremonies.

A cloth sack filled with pale, clean barley flour. Smells faintly of earth and sun.

A dense loaf baked with consecrated water and holy grain, wrapped in linen stamped with a faint symbol.

Heal 4 HPWhen eaten, restores hit points (average 4). Considered consecrated; gives the eater advantage on the next saving throw to resist hunger or exhaustion from lack of food for 24 hours.

A vial of thick, golden oil distilled from consecrated grain and blessed herbs.

Anointing a weapon with the oil grants the weapon an extra radiant damage on the next hit; lasts 1 hour. Nonstacking.

A stout glass bottle containing water blessed by local clergy and mixed with ground holy ore.

When thrown and splashed onto a creature that is undead or fiend, it deals radiant damage; otherwise it has a chance to harm creatures vulnerable to holy water. Breaks on use.

A burlap-wrapped bundle of raw, heavy iron ore, good for low-tier smithing or trade.

A small amulet of hammered brass and white enamel, shaped like a hearth with a sheaf motif.

Once per long rest, the wearer can activate the amulet to grant up to 4 allies within 30 feet temporary hit points as the amulet radiates comforting warmth. Also helps preserve food within a 30-foot radius for 24 hours.
AE

Aelfrun Harvestwell

HumanClericLvl 6

Shop Atmosphere

The shop smells of fresh-baked bread and hot metal. Sacks of barley and flour line one wall; a low anvil and a set of hammers sit behind the counter. The shopkeeper hums hymns while working. Customers may trade small amounts of grain or raw ore for discounts. A friendly barn-cat named Crust naps atop the flour sacks and will attempt to ‘inspect’ purchases by walking across them.
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