Bram's General Stores

Est. 2025 Human Commoner (merchant)

Bram's General Stores

Bram's General Stores is a cluttered, low-ceilinged room that smells of cured meat and lamp oil. Shelves are labeled by scribbled chalk and a cracked bell hangs...

BR

Shopkeeper

Bram Weller, a Human Commoner (merchant) (Lvl 4)

Keeper's Species

Human

17 Misc3 Weapons2 Armor2 PotionsEst. 242 gp

Shop Inventory

(24)
Miscellaneous17

Dried meats, hard bread, cheese and a small pouch of mixed grain — basic field rations.

Sturdy leather waterskin with a cork stopper.

A wooden torch soaked in pitch — burns for about 1 hour.

Illumination: bright 20 ft./dim 40 ft. while burning.

A travel bedroll; not luxurious but keeps out ground damp and bugs.

Tough, reliable rope used for hauling, climbing and tying.

Lamp oil; also useful as an improvised weapon when ignited.

Can be poured on objects and ignited (DM adjudicates spread).

A glass lantern with a hood to reduce glare; useful in variable lighting.

Illumination: bright 30 ft./dim 60 ft. when lit; hood can be closed to limit to 5 ft.

Bandages, salves and splints used to stabilize the injured (10 uses).

Stabilize without a Wisdom (Medicine) check if used; otherwise standard rules.

Basic scribe set for letters, receipts and maps.

Simple wax candles; burned in pairs for illumination and ritual use.

Each candle burns ~1 hour; sold in bundles.

A bar of coarse soap and a lump of tallow for lamps or greasing leather.

Rugged everyday clothing suitable for farmers, traders and travelling folk.

Local specialty — smoky, tangy beef jerky cured with rosemary and dried plums.

Satisfies a creature's hunger for 1 extra day vs normal rations (flavorful perk).

Local tavern ale sold to-go in a ceramic pitcher.

Mildly intoxicating (roleplay effects only).

Hand-drawn map showing roads, ponds, common landmarks and rough distances within 20 miles of Varyth.

Provides +1 to overland navigation checks if consulted and used properly (flavor; DM decides).

A moderately good iron padlock, keyed for the owner; can be drilled by determined thieves.

A simple rope ladder handy for barn lofts and cisterns.

Weapons3

A basic steel dagger, useful as a tool or last-resort weapon.

Light, finesse.

A reliable one-handed blade favored by guards and shoppers who want protection.

Versatile for urban self-defense.

A compact crossbow suitable for hunting and defense; includes 20 iron bolts.

Loading; two-handed.
Armor2

Padded leather reinforced with small metal studs; offers good mobility.

AC +12Stealth disadvantage: none normally.

Round wooden shield bound with iron; common for militia and caravaneers.

AC +2
Potions2

A small vial which restores vigor when drunk (50 HP? see 5e rules: ).

Heal 6 HPHeals hit points when consumed.

Grants climbers advantage and climbing speed for a short time.

Grants a climb speed equal to walking speed and advantage on Strength (Athletics) checks involving climbing for 1 hour.
BR

Bram Weller

HumanCommoner (merchant)Lvl 4

Shop Atmosphere

Bram's General Stores is a cluttered, low-ceilinged room that smells of cured meat and lamp oil. Shelves are labeled by scribbled chalk and a cracked bell hangs above the counter; Bram rings it to call for gossip rather than announcements. He knows the regular routes for caravans and will barter small discounts for farm produce, gossip, or favors. Locals leave small trinkets in a corner 'on account' and sometimes sell off oddities found on the road; Bram proudly displays these as 'Found in Varyth' curios.
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