Vey's Arcana & Sundries

Est. 2025 Half-elf Wizard

Vey's Arcana & Sundries

Marcelline hums tunelessly when she works and insists on wrapping every purchase in a scrap of vellum stamped with a tiny star sigil — she claims it 'helps the ...

MA

Shopkeeper

Marcelline Vey, a Half-elf Wizard (Lvl 5)

Keeper's Species

Half-elf

2 Potions10 Misc1 Weapons1 ArmorEst. 10.9k gp

Shop Inventory

(14)
Potions2

A small glass phial of rosy liquid that mends wounds when drunk. Common and reliable.

Heal 2 HPHeals HP (standard Potion of Healing).

A larger vial of shimmering crimson; much stronger restorative properties.

Heal 4 HPHeals HP (Greater Potion).
Miscellaneous10

A tightly-rolled parchment covered in precise, fiery runes. Single-use spell scroll.

Cast Fireball (3rd-level) once. Spell consumes the scroll. If the caster's spellcasting ability isn't high enough, a spellcasting ability check to cast without mishap.

A faintly shimmering scroll that cloaks the reader in shadows.

Cast Invisibility once. Spell consumes the scroll.

A black walnut wand covered in silver sigils. Fires force darts at foes using stored charges.

Has 7 charges. Use 1 charge to cast Magic Missile (1st-level); higher-level casts cost more charges. Regains charges at dawn.

A slim silver ring threaded with a pale rune. Offers broad defensive benefit to the wearer.

AC +1While wearing, the ring grants bonus to AC and saving throws.

A tiny satchel filled with ash-like dust. When thrown over a creature, it briefly turns them invisible.

Up to 2 uses in this pouch. Each use causes creatures covered to become invisible for up to 2 minutes or until they attack/cast a spell.

A compact box with glass vials, powdered reagents, and simple focus bits for everyday spellcasting.

Contains common material components worth up to 10 gp (non-consumable items).

A sturdy book of blank vellum pages ringed in iron to protect a wizard's scribblings.

Useful for copying spells; has 100 pages.

A small slip of parchment inked with the simple sigils of Mage Hand.

Cast Mage Hand once. Common.

A faintly glowing stone that orbits the user's head and bolsters defenses.

AC +1While orbiting, grants +1 to AC.

A foldable brass setup used to distill and prepare potions and reagents on the road.

Provides tools necessary for potion-brewing and similar alchemical tasks.
Weapons1

A well-balanced longsword with a faintly glowing edge. Offers a modest enchantment to hit and damage.

Atk +1 to attack rolls and damage rolls.
Armor1

A hooded green cloak woven with subtle enchantments that aid stealth and concealment.

Grants advantage on Stealth checks to hide; creatures have disadvantage to perceive wearer by sight while hood is up.
MA

Marcelline Vey

Half-elfWizardLvl 5

Shop Atmosphere

Marcelline hums tunelessly when she works and insists on wrapping every purchase in a scrap of vellum stamped with a tiny star sigil — she claims it 'helps the item settle.' She will barter knowledge (a rumor or lore check at advantage once per day) in exchange for 25% off non-attunement items, but becomes unhelpful if you interrupt her studies.
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