Silverleaf Draughts & Phials

Est. 2025 Eladrin (Autumn Court) Archmage‑Alchemist (Wizard / Artificer)

Silverleaf Draughts & Phials

Silverleaf Draughts & Phials sits in a canopy-sheltered alcove where silver-leaved vines taste the air and hang dozens of humming phials. Elyndra hums old autum...

EL

Shopkeeper

Elyndra Silverbough, a Eladrin (Autumn Court) Archmage‑Alchemist (Wizard / Artificer) (Lvl 54)

Keeper's Species

Eladrin (Autumn Court)

12 Potions4 Misc1 MiscEst. 237k gp

Shop Inventory

(17)
Potions12

A clear vial with a warm, rosy liquid. Common among adventurers for quick recovery.

Heal 7 HPHeals HP (standard Potion of Healing).

A sapphire-tinted ampoule that glows faintly. Favored by field medics and battle-mages.

Heal 14 HPHeals HP (Greater Healing).

A jade vial wrapped in thin copper filigree, humming faintly with regenerative power.

Heal 26 HPHeals HP (Superior Healing).

A phial of molten gold-light. Drinking it can staunch death itself but carries profound consequences.

Heal 9999 HPWhen consumed, restores a creature to life as per a Resurrection effect (counts as full Heal+Resurrection blend). If used after death: functions as True Resurrection for creatures recently dead (DM adjudication). Single-use; legendary and tracked by Silverleaf registry.

A bottle that radiates confidence — contents smell faintly of spring sap and warm bread.

Grants 1 hour of temporary HP (10) and the effect of the bless spell (no concentration).

Liquid quicksilver in a slender phial; drinking it floods muscles and mind with motion.

Grants the effect of the Haste spell for 1 minute (no attunement).

A light-blue draught that smells of high winds. Drinking it lifts the drinker into the air.

Grants a fly speed for 1 hour.

A crystal-clear liquid that shows stars when swirled. Used by sages and warders.

Grants truesight out to 120 feet for 1 hour.

A fog-bound vial that never warms in the hand. Drinking it shifts you partially out of phase.

Grants the effect of Etherealness for up to 10 minutes (subject to DM ruling on duration vs. travel).

A frosted phial of vapor; the contents puff like a held breath when uncorked.

Transforms the drinker into gaseous form for up to 1 hour (as the spell).

A swirling vial etched with a spiral of nine moons. Intended for rare travel between planes.

Allows a single use of Plane Shift (self + up to eight willing creatures). Tablet-like attestation required; Elyndra requires a declaration of destination/origin.

A bottle with shifting, scale-like colors. A careful sip stokes latent draconic vigor.

Atk For 1 hour: gains a bonus to attack rolls and once during that time may exhale a small draconic breath ( damage of chosen element, DC based on user's spell save DC).
Miscellaneous4

Clear water collected under a full moon and refined with silverleaf; used to recharge certain elven ritual foci.

When used properly, restores one expended 3rd-level spell slot to a spellcasting focus of elven design (subject to ritual and consecration).

A small glass vial, corked. Useful for storing samples, potions or components.

A small flask of purified spring water with faint elven prayers woven into it. Used in many alchemical recipes.

When combined with certain potion recipes, increases potency; essential for many elven elixirs.

A deposit charged for rare phials that must be returned to Elyndra for safe disposal or reuse.

Refunded when the bottle is returned intact.
Miscellaneous1

A bright-green vial with a citrus scent. Grants quick immunity to common venoms.

Grants advantage on saves against poison for 1 hour and grants immunity to poison damage for the first minute.
EL

Elyndra Silverbough

Eladrin (Autumn Court)Archmage‑Alchemist (Wizard / Artificer)Lvl 54

Shop Atmosphere

Silverleaf Draughts & Phials sits in a canopy-sheltered alcove where silver-leaved vines taste the air and hang dozens of humming phials. Elyndra hums old autumn carols while she mixes; she offers a small 'moonsight' sample — a free sip of nonmagical moonwater — to new faces. She keeps a ledger of buyers for very rare/legendary potions and asks for a short oath when selling them; Elyndra refuses to sell items that would obviously unmake a people (her judgment). She gives a 10% discount to those who bring botanical specimens from remote elven groves and will trade research notes for experimental draughts. Beware haggling over legendary goods — Elyndra's prices are as much for safety and guarantees as for the liquid itself.
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