Maris' Root & Vial

Est. 2026 Human Druid

Maris' Root & Vial

The shop sits on the ground floor of a crooked cottage by the village green. Shelves are labeled with local names rather than Latin; jars of pickled roots and s...

MA

Shopkeeper

Maris Greenleaf, a Human Druid (Lvl 2)

Keeper's Species

Human

9 Potions4 MiscEst. 1.4k gp

Shop Inventory

(13)
Potions9

A clear, rosy liquid in a small glass phial. The village staple for bleeding cuts and bruises.

Heal 6 HPStandard Potion of Healing from D&D 5e. Consumable; drinking uses an action.

A deeper red potion in a stitched leather pouch. Rare in a small village but kept for dire need.

Heal 14 HPPotion of Greater Healing (magic, uncommon).

A bubbling crimson elixir in a heavy stopper bottle. Extremely useful against sickness and poisons.

Cures disease and removes the blinded, deafened, paralyzed, and poisoned conditions.

A layered bottle resembling bands of stone. Familiar to fieldworkers who scale cliffs or barn walls.

Grants a climbing speed equal to walking speed for 1 hour and advantage on Strength (Athletics) checks to climb.

A cool blue potion, kept chilled in a woven reed basket. Fishermen sometimes buy one before a long net-setting.

Allows creatures to breathe underwater for 1 hour.

A small linen bundle steeped in crushed plantain, calendula, and honey. Cheap, effective field aid sold by the jar.

Heal 3 HPCan be used to stabilize a dying creature without requiring a Medicine check; otherwise treated as an emergency bandage.

A steamy cup of bitter herbs and citrus rind, kept in waxed clay flasks for travelers and new parents.

Grants advantage on one Constitution saving throw against disease or infection within the next 24 hours when consumed.

A thick, slightly bitter tonic mixed from pick-me-up roots and salted honey used by shepherds crossing mountain passes.

Gives advantage on saving throws vs food/drink-related sickness and a bonus to Constitution checks related to endurance for 8 hours.

A smoky amber liquid in a long-necked bottle. Hunters sometimes buy these to ward off packs or start controlled brush fires.

When administered, grants the imbiber a single breath of flame (usable as an action to deal fire damage in a 15-foot cone; Dexterity save for half). Once used the potion is spent.
Miscellaneous4

A small glass vial of bitter, clear liquid used to protect against toxins for a short time.

Grants advantage on saving throws against poison for 1 hour when drunk.

A battered satchel of tools and labeled pouches used to gather and prepare local herbs.

Proficiency with the kit lets a character brew basic potions and identify herbs; required to craft basic Potions of Healing.

Blown-glass bottles with cork stoppers. Maris keeps a crate of these for local apothecaries and tanners.

Reusable after cleaning; fragile.

A balm of crushed marshleaf and soot used by midwives and shepherds to keep wounds from festering.

Applies as an action; grants advantage on Medicine checks to treat an infection for 24 hours.
MA

Maris Greenleaf

HumanDruidLvl 2

Shop Atmosphere

The shop sits on the ground floor of a crooked cottage by the village green. Shelves are labeled with local names rather than Latin; jars of pickled roots and sun-dried petals crowd a counter scarred with candle wax. Maris hums while she works and always weighs bargains in stories instead of coin. She keeps a tiny bell that rings if someone tries to pocket a potion and a clay cat that watches customers; regulars receive a ribbon-tied sachet of ‘sleepwort’ with purchases. The shop caters to farmers, herders, and fishermen and prefers barter for small local goods.
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