Venn's Curios & Arcana

Est. 2025 Half-elf Wizard (Enchanter Specialist)

Venn's Curios & Arcana

Elara hums softly while working; if pleased with a customer's bargaining or story, she will add a tiny ribbon to purchases (cosmetic) that occasionally glows fa...

EL

Shopkeeper

Elara Venn, a Half-elf Wizard (Enchanter Specialist) (Lvl 6)

Keeper's Species

Half-elf

5 Potions3 Misc1 Misc1 Misc1 Armor2 Misc2 Misc1 Misc1 MiscEst. 10.6k gp

Shop Inventory

(17)
Potions5

A ruby-red vial that mends wounds when swallowed. Standard single-dose healing.

Heal 2 HPHeals HP when consumed (standard 5e potion of healing effect).

Three small bandages infused with restorative herb and light magic.

Heal 8 HPEach poultice heals HP (equivalent to a Greater Healing Potion).

A clear, shimmering liquid. When consumed, the drinker becomes invisible for a short time.

Grants invisibility for up to 1 hour or until attacker/attacking action; breaks on casting a spell that requires concentration.

A small amber vial that neutralizes poisons when consumed.

When swallowed, grants advantage on saving throws against poison for 1 hour.

A small vial containing a silver-bright liquid that grants the drinker the ability to understand and be understood in any spoken language for a short time.

Grants comprehension and the ability to be understood in any spoken language for 1 hour. Does not grant telepathy.
Miscellaneous3

A single-use scroll bearing the Feather Fall spell in Elara's neat script.

Consumable scroll: casts Feather Fall when read. Requires spellcasting ability check if reader is not a caster.

A careful reproduction of Mirror Image, usable once by reading the scroll.

Casts Mirror Image when read. Non-casters must succeed on a Arcana check to use.

A parchment scroll that lets a caster learn properties of a magic item or spell effects.

Casts Identify. Useful for identifying unknown magic items without using a ritual slot (if used by a spellcaster).
Miscellaneous1

A dark-barked wand banded with small silver runes. Fires magic missiles using charges.

7 charges. Spend 1 charge to cast Magic Missile (creates three darts at 1st level: each); can expend higher charges for casting at higher levels. Regains charges at dawn.
Miscellaneous1

A silver ring threaded with a pale-blue strand. Grants resistance to cold damage while worn.

While wearing, you have resistance to cold damage.
Armor1

A mottled green cloak that grants advantage on Stealth checks when hood up and grants disadvantage to creatures trying to spot you.

AC +1Advantage on Stealth checks in natural environs; creatures have disadvantage on Perception checks relying on sight to detect wearer. (DM adjudicates in unnatural settings.)
Miscellaneous2

A palm-sized smoky gem that emits a faint protective aura. Can be placed to ward a small area.

Once per day, when placed and activated, grants a 10-foot-radius ward for 1 hour that gives +1 to AC and saving throws to allies within. The ward disappears if the stone is moved.

A charcoal linen sack with a faint sigil stitched on the cuff. Standard extradimensional storage.

Holds up to 500 lb, not exceeding 64 cubic feet. Extraneous interactions with dimensional gates can be hazardous (standard Bag of Holding rules apply).
Miscellaneous2

A thimble-sized vial of ash that cloaks those sprinkled with it in invisibility for a short time.

When thrown into the air or sprinkled on creatures, grants invisibility (as the spell) for up to minutes or until the creature attacks or casts a spell.

A pouch with common non-consumed spell components: beads, chalk, bells, and minor reagents.

Contains components for most low-level spells. Consumable components must be replenished over time.
Miscellaneous1

A clear crystal orb used as a spellcasting focus. Slightly warm to the touch.

Functions as a spellcasting focus for wizards and sorcerers. When used by Elara's apprentices, grants +1 to concentration checks (flavor; DM discretion).
Miscellaneous1

Soft leather gloves that warm the fingers and make delicate handling easier.

When worn, grants a bonus to Sleight of Hand checks and Thieves' Tools checks.
EL

Elara Venn

Half-elfWizard (Enchanter Specialist)Lvl 6

Shop Atmosphere

Elara hums softly while working; if pleased with a customer's bargaining or story, she will add a tiny ribbon to purchases (cosmetic) that occasionally glows faintly in moonlight. She dislikes crude or careless handling of scrolls and will refuse service to anyone who smudges the ink.
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