The Maw & Hammer

Est. 2025 human artificer (battle smith background)

The Maw & Hammer

The shop sits in a narrow alley that always seems colder; flaking black paint around the doorway forms a faint, smiling mouth. Iris hums lullabies in a language...

IR

Shopkeeper

Iris Vell, a human artificer (battle smith background) (Lvl 5)

Keeper's Species

human

5 Weapons2 Misc2 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 2.2k gp

Shop Inventory

(14)
Weapons5

A well-balanced, forged-and-polished longsword. The blade has faint etchings that look almost like teeth when the light hits them.

A sharp dagger with visible, deliberate seams along its haft, as if sewn to its wielder. Lightweight and easily concealed.

When held, the wielder feels a faint tug at the hems of memory (cosmetic ambience only).

A brutal, single-headed axe whose edge carries tiny notches that resemble bite marks.

A long blade with a silvered edge, hammered until it glints like moonlight. Useful against certain supernatural creatures.

Counts as silvered for overcoming resistances and immunities.

A heavy cleaver that tastes of cold iron. It finds purchase like a hungry jaw. Some customers claim it 'sucks' pain from enemies.

On a critical hit, the wielder regains HP. However, every dawn while attuned, the wielder must succeed on a Wisdom saving throw or gain a disturbing whisper that imposes disadvantage on one attack roll of the first combat they make that day (curious minor curse).
Miscellaneous2

A shortsword whose fuller catches drops of blood and seems to drink them. The blade hums faintly when creatures are wounded nearby.

Atk On a hit, once per short rest the wielder can deal an extra necrotic damage. If the wielder voluntarily spends 1 hit die and fails a death save while attuned, the sword automatically pours the spent die as necrotic to stabilize (flavor/cost: small drain).

A curved blade folded in a manner that traps a faint, cold fog in its grooves. When swung it produces a barely audible keening.

Atk Once per long rest as a bonus action, the wielder can coat the next attack with chill: it deals an extra necrotic damage and the target must succeed on a Constitution save or have disadvantage on the next attack it makes before the end of its next turn.
Miscellaneous2

A dark viscous oil that you can apply to a weapon. It slithers on like a smear of shadow.

For 1 minute or until next hit, weapon deals an extra necrotic damage on a successful hit. Application consumes the vial.

A small corked vial containing shadowy filaments. Swiped along a blade, the filaments cling and darken the steel.

Apply to a weapon to grant advantage on Stealth-based attacks with that weapon for 10 minutes (once per application). Leaves a faint aura visible to detect magic for 1 minute.
Miscellaneous1

A dark whetstone flecked with a fine silver dust. A quick rub sharpens steel and seems to 'align' the edge.

Using the whetstone grants a bonus to attack rolls with that weapon for the next hour (single application), once per day.
Miscellaneous1

A narrow quiver filled with tiny, obsidian-like needles. They make odd, high-pitched sounds when drawn.

On a hit, a needle clings for an extra second, imposing a minor nuisance (DM adjudicates). Mostly useful for assassinations or rituals.
Miscellaneous1

Leather bracers fitted with discreet studs and small blades along the inner forearm. Meant for brawlers or desperate escapes.

AC +12If used to make an unarmed strike, deals slashing damage instead of bludgeoning.
Miscellaneous1

A blacksmith's hammer with a silvered head. It's heavy enough to crush bone and bright enough to catch stares.

Counts as silvered for bypassing certain resistances.
Miscellaneous1

A leather roll of tongs, files, spare rivets and a small ember-stone used for quick repairs and field maintenance.

Grants a +2 tool bonus to weapon repair and crafting checks when used by someone proficient with smithwork.
IR

Iris Vell

humanartificer (battle smith background)Lvl 5

Shop Atmosphere

The shop sits in a narrow alley that always seems colder; flaking black paint around the doorway forms a faint, smiling mouth. Iris hums lullabies in a language no one remembers and occasionally polishes a weapon by running a fingertip along the blade and tasting the edge. She offers a small discount to those who bring fresh iron in exchange and keeps a ledger of names in a book bound with stitched leather—customers report that errant names have been crossed out by themselves.
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