The Starboard Sundry & Gearworks

Est. 2025 Human Artificer

The Starboard Sundry & Gearworks

The shop smells faintly of ozone and boiled seaweed. Maris sells gear from an organized chaos of crates, and has a small brass bell wired to a holo-chime that f...

MA

Shopkeeper

Maris Vek, a Human Artificer (Lvl 4)

Keeper's Species

Human

1 Potions1 Armor3 Weapons11 MiscEst. 453 gp

Shop Inventory

(16)
Potions1

Adhesive patch that delivers a measured stimulant and clotting agent. Heals minor wounds and closes superficial cuts.

Heal 5 HPHeals HP when applied. Single use; takes an action to apply.
Armor1

A fitted jacket woven with simple nanofibers that stiffen against blows.

AC +12Counts as studded leather (base AC 12 + Dex). Fabric resists salt corrosion common in port towns.
Weapons3

A compact energy sidearm that fires short-burst ion slugs. Cheap, reliable, and loud.

Counts as a light, finesse ranged weapon. Has 20 shots per power cell.

Heavy metal bar ideal for prying crates, forcing locks, or improvised melee.

Simple improvised weapon. +2 to Strength checks to pry when used.

Handheld cutter capable of slicing through metal or being used as a weapon in desperate situations.

Functions as a versatile melee weapon. When used on inanimate metal, deals +2 to bypass locks/hinges.
Miscellaneous11

Portable power cell that recharges small energy weapons and devices.

Holds 20 charges. Each charge = one shot for most sidearms or one use of small devices.

Single-shot launcher that fires a wired hook capable of attaching to surfaces up to 60 feet away.

When used with a successful attack roll, secures to a suitable anchor. Line rated for two people (or 300 lb). 1 reload.

Small bead that transmits basic voice/text to matched devices within 2 miles (line-of-sight and repeater banks permitting).

Can ping location and send short pre-recorded messages. Uses city relay towers for long-range.

Deployable beacon that reports motion and temperature to a paired combead for up to 24 hours.

Sends alerts for movement over a threshold. Emits a faint pulsing blue light while active.

Compact medical kit with reagents, sutures, and stabilizers for emergency treatment.

Healer's kit equivalent: stabilizes a dying creature and grants proficiency bonus to Medicine checks when used.

A short-range holographic map of a nearby docking quadrant and alleyways. Useful for smugglers and couriers.

Projects a 10-foot-diameter map for 1 hour. Can be overlain with notes.

Fast-curing resin spray used to seal small hull breaches and patch leaky cargo containers.

Seals holes up to 1 foot in diameter for 24 hours. Not effective under high pressure.

Small hovering scout drone; the unit here is cosmetically scuffed and loses 10–20% battery life but works.

Provides darkvision-equivalent and relays visuals to a combead within 500 feet for up to 1 hour (battery dependent).

Rope specially treated to resist rot and salt damage—popular with sailors and smugglers.

High tensile strength; grants advantage on Strength (Athletics) checks to secure rigging when used.

Compressed, long-life food bars infused with preservatives. Fills and sustains a traveler.

Provides 5 days of basic rations. Not tasty.

Assorted small tools and wire used for minor gadget repairs and jury-rigging devices.

Grants advantage on non-magical device repair checks when used by someone proficient with tinker's or artisan's tools.
MA

Maris Vek

HumanArtificerLvl 4

Shop Atmosphere

The shop smells faintly of ozone and boiled seaweed. Maris sells gear from an organized chaos of crates, and has a small brass bell wired to a holo-chime that flashes different colors depending on customer temperament. She enjoys swapping ship gossip for a discount and keeps a battered datapad labeled 'wanted: missing drones' pinned behind the counter.
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