Dravik's Ironworks and Sundries

Est. 2026 Human Commoner

Dravik's Ironworks and Sundries

The shop always smells of coal and hot iron. A half-melted tin soldier sits on the windowsill and the owner whistles old mining tunes while working. He keeps a ...

DR

Shopkeeper

Dravik Harl, a Human Commoner (Lvl 2)

Keeper's Species

Human

4 Weapons2 Armor10 Misc3 Misc1 PotionsEst. 132 gp

Shop Inventory

(20)
Weapons4

A short-bladed dagger with a leather-wrapped hilt. Useful as a tool for cutting rope and for self-defense.

Finesse and light; can be thrown (range 20/60 ft) when used as a weapon.

A stout axe used by woodcutters and miners alike. Handy for chopping and throwing.

Can be thrown (range 20/60 ft); works as both tool and weapon for cutting small roots or breaking stone chips.

A common short sword kept for customers who want a proper blade for hunting or defense.

Finesse weapon; favored by villagers who want a reliable sidearm.

A simple spear used for hunting and as a multipurpose tool in the fields and mines.

Versatile as a thrusting weapon and usable for throwing (range 20/60 ft).
Armor2

A round iron-rimmed shield patched from older pieces; solid and repairable.

AC +2Provides a bonus to Armor Class while carried and wielded.

Well-oiled leather armor suitable for rangers, scouts, and village guards.

AC +11Light armor: base AC 11 + Dexterity modifier.
Miscellaneous10

Smith's tools: everything needed to shoe a mule, mend a plow, or re-forge a rusted hinge.

Required for blacksmithing and repair work; proficiency with smith's tools allows repair and crafting.

Crowbar used by miners and carpenters for prying and leverage.

Useful for removing heavy boards, prying open crates, or as an improvised weapon.

Hemp rope, 50 feet.

Can hold typical loads; fray-resistant variety available at higher cost.

Pitons, pack of 10.

Pack of 10 pitons suitable for rock or wooden faces.

Hooded lantern, handy for miners and night-watchers.

Provides steady light; hood can be closed to dim light for secrecy.

Torches, bundle of 10.

Sold in bundled sets; useful for marking tunnels and illuminating work areas.

Flask of oil.

Per flask; fuels lanterns and can be used to start larger fires.

Arrows, bundle of 20.

Commonly sold in bundles for hunting.

Whetstone.

Durable; essential for maintaining tools and weapons in the field.

Portable bellows for field repairs and small forging tasks.

Makes temporary field repairs and small forging possible away from the forge.
Miscellaneous3

Miner's pick: a miner's everyday tool for breaking rock and extracting veins.

Functions as a tool for mining and as an improvised weapon.

Sledgehammer for breaking larger rocks and splitting timbers.

Heavy and unwieldy in tight tunnels, but effective for demolition.

Reinforced Mining Pick (artisan's special). Slightly heavier and better-balanced than a common pick.

Nonmagical but better-balanced; favored by veteran miners for breaking denser ore.
Potions1

Potion of Healing (common). A small glass phial of rosy liquid that mends wounds.

Heal 7 HPSingle-use. Non-magical appearance; trusted in caravans and miner's pockets.
DR

Dravik Harl

HumanCommonerLvl 2

Shop Atmosphere

The shop always smells of coal and hot iron. A half-melted tin soldier sits on the windowsill and the owner whistles old mining tunes while working. He keeps a small coal-streaked ledger of barters and accepts odd trade-ins of mined ore and furs. If asked about the back door, he will always deflect with a joke about the forge's 'temperamental' bellows.
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