Salin's Sundries & Strange Sparks
Est. 2025 • half-elf wizard (arcane salvager)
Salin's Sundries & Strange Sparks
The shop is a labyrinth of crates, hanging charms, and half-assembled contraptions; items are stacked to the ceiling and labeled in a messy scrawl. Salin smokes...
Shopkeeper
Salin 'Brasshand' Merrow, a half-elf wizard (arcane salvager) (Lvl 9)
Keeper's Species
half-elf
Shop Inventory
(15)A cloudy red vial corked with a strip of rusted tin. Restores significant vitality when consumed.
A shimmering bottle that refracts the horizon. Grants true invisibility for a short duration.
Charred parchment with a heat-warped sigil. Glows faintly when humidity rises.
A hollow brass rod filled with luminescent paste. Useful in the glareless nights of the wasteland.
A thin ring with an etched feather. Useful for traversing ruined towers and sinkholes common in the wasteland.
A heavy iron amulet with a centerpiece of fused bone and glass. Instantly steadies breath and pulse.
Goggles with layered lenses and a faint enchantment to filter grit and glare.
A battered leather pouch with pockets for spell components; a small crystal is sewn into the seam.
A curled parchment with a schematic of a perfect dome. Priceless for travelers stranded past dusk in the wastes.
A canvas bag with a desperate patchwork of seals. Pumps out a steady gale when opened.
Small salvaged baubles: a whistle that makes no sound until needed, a compass that points to the nearest ruin, a thimble that never rips cloth, etc.
A palm-sized chip of glass that pulses when arcane signatures are near.
A splintered wand wrapped in scavenged cloth and tiny bells that tinkle like sand. Once belonged to a wandering dust mage.
A patchwork cloak of faded green and scorched black. Adds to the wearer's defenses despite its shabby look.
A short sword with a cracked blackened blade. It hums faintly when drawn on metal.
Salin 'Brasshand' Merrow
Shop Atmosphere
“The shop is a labyrinth of crates, hanging charms, and half-assembled contraptions; items are stacked to the ceiling and labeled in a messy scrawl. Salin smokes dried kelp in a cracked pipe that leaves faint, magical soot on purchases—occasionally this dust grants minor unpredictable effects (GM's call). He speaks in a stream of barter and anecdote and will trade custom enchantments for salvageable components or a story of the wastes rather than straight coin. Beware the backroom: it hums with a soft, irregular pulse and Salin insists you do not touch the 'sleeping bell' unless you intend to barter dreams.”
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