The Gilded Aether

Est. 2025 Half-elf Wizard

The Gilded Aether

The shop is warm with the scent of old paper and ozone. Owner keeps a teapot constantly simmering and answers most questions in riddles that reveal sensible adv...

SY

Shopkeeper

Syllin Thorne, a Half-elf Wizard (Lvl 6)

Keeper's Species

Half-elf

2 Potions1 Weapons1 Misc2 Armor10 MiscEst. 4.8k gp

Shop Inventory

(16)
Potions2

A small glass phial of red liquid sealed with wax. The common healing potion adventurers reach for first.

Heal 7 HPCommon potion. Drinking is a bonus action.

A larger, deeper-red phial that glows faintly. Favored to patch up wounds after a tough fight.

Heal 14 HPUncommon potion. Drinking is a bonus action.
Weapons1

A well-balanced shortsword with runes etched along the fuller. Feels slightly alive in the hand.

Atk Grants +1 to attack and damage rolls.
Miscellaneous1

A polished ash wand capped with a brass band. It hums faintly when held by a spellcaster.

Atk Wand of the War Mage +1. While attuned, +1 to spell attack rolls.
Armor2

A midnight-blue cloak threaded with a faint silver pattern. Lightweight and protective.

AC +1You gain a bonus to AC and saving throws while wearing the cloak.

Soft-soled boots dyed the color of dried leaves. They make almost no sound on stone or packed earth.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.
Miscellaneous10

A deceptively ordinary sack whose interior seems far larger than its mouth.

Holds up to 500 pounds, not exceeding a volume of 64 cubic feet; always weighs 15 pounds regardless of contents.

A wax-sealed scroll whose sigils shimmer faintly. Shield ready to be cast in the moment it is unrolled.

Spell scroll of Shield. Usable by a spellcaster of the appropriate spell list; otherwise requires an ability check to cast.

A scrap of vellum covered in arcane script that thrums with kinetic energy.

Spell scroll of Magic Missile. Automatically hits for its damage if cast from the scroll by a capable caster.

A leather roll containing bandages, salves, and splints. Essential for low-cost first aid.

Healer's kit grants stabilizing a creature without a medicine check and can restore HP when used with a short rest by the Medic variant; contains bandages and salves.

A well-organized leather pouch with labeled pockets for powdered chalks and small charms.

When present, a spellcaster need not provide non-costly components for spells that do not consume them.

A vial of deep purple ink that seems to flatten and hold runes in place where mundane ink would smudge.

When used, lowers the DC for a spell scroll scribing check by 2 or allows a non-spellcaster to attempt to scribe a low-level scroll with a successful Intelligence check.

A brass lantern with a crystal globe that holds a slow-burning ember. Warm to the touch.

The lantern recharges its light each dawn. It can be dimmed as a bonus action.

Six small vials with cork stoppers. Clean and ready for potions or reagents.

Useful for potion-carrying, alchemical samples, and ingredient storage.

A palm-sized chip of smoky quartz set in copper. It faintly warms when magic is near.

Once per day, the user can cast Detect Magic centered on the chip for up to 10 minutes. Requires holding the chip and concentrating.

A fine quill with a metal nib. Favored by apprentices and scribes who value speed.

Scribes neat notes faster; grants a bonus to checks made to copy a written text in half the time when not copying spells.
SY

Syllin Thorne

Half-elfWizardLvl 6

Shop Atmosphere

The shop is warm with the scent of old paper and ozone. Owner keeps a teapot constantly simmering and answers most questions in riddles that reveal sensible advice. There is a small clockwork raven that dislikes customers wearing green.
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