The Gilded Quill & Curio

Est. 2025 Half-elf Wizard (School of Enchantment)

The Gilded Quill & Curio

Meris quills each receipt with a tiny flourish that doubles as a minor enchantment: loyal customers receive a faint, pleasant scent when they enter the shop. Sh...

ME

Shopkeeper

Meris Quill, a Half-elf Wizard (School of Enchantment) (Lvl 10)

Keeper's Species

Half-elf

2 Potions3 Misc2 Armor1 Misc1 Misc7 Misc3 Misc1 MiscEst. 28.8k gp

Shop Inventory

(20)
Potions2

A ruby-red vial that rapidly knits flesh and staunches bleeding when consumed.

Heal 4 HPHeals HP when drunk (D&D 5e Greater Healing).

A clear, faintly luminescent liquid. Drinker becomes invisible for up to 1 hour or until they attack or cast a spell.

Grants invisibility (as the spell) for up to 1 hour.
Miscellaneous3

A singed parchment with crackling runes. When read by a spellcaster, releases a 20-foot radius explosion of fire (, Dex save for half).

Single-use scroll; non-spellcasters can read with an Arcana check () to avoid mishap.

A parchment that lets the reader counter a spell as if casting Counterspell once.

Single use to cast Counterspell (counts as 3rd-level).

A sealed scroll case containing single-use imprints of three common cantrips (Light, Mage Hand, Prestidigitation). Useful for noncasters or emergencies.

Each imprint is single-use; activated by breaking the wax seal and speaking a keyword.
Armor2

A well-tailored midnight-blue cloak embroidered with a silver quill. Grants a subtle ward to wearer.

AC +1+1 to AC and saving throws while worn.

Light leather bracers etched with runes that glow when magic is near. Grants protection against magical assaults.

AC +2+2 to AC while attuned and wearing light armor or no armor. Additionally, once per long rest, grants resistance to force or fire (user's choice as a reaction).
Miscellaneous1

A polished wand of blackthorn with a silver tip. Useful for consistent force damage at range.

Consumes 1–3 charges to cast Magic Missile (creates force damage missiles). Regains charges at dawn. If you expend the last charge, roll a d20: on a 1 the wand crumbles.
Miscellaneous1

A thin silver ring engraved with a feather motif. Automatically activates to reduce falling speed.

Automatically casts Feather Fall on wearer and up to five falling creatures within 60 feet; no attunement required.
Miscellaneous7

A quality bound book with vellum pages and compartments for ink and components. Ideal for apprentice wizards.

Holds spells for a wizard; treated as a spellbook with 100 pages.

A small brass vial that emits loud clicking and sparks when tampered with. Useful for guarding valuables.

When armed, triggers a loud alarm audible within 300 feet or creates a minor detonative flash that can blind for 1 round (Dex save negates). Two uses before recharge; recharges at dawn.

Canvas bag with compartments for spell components, including a small mortar and pestle.

Holds components worth up to 50 gp; has hidden pocket.

A feather-tipped quill that writes at supernatural speed and translates simple languages when used by a literate hand.

Writes twice as fast; once per day can translate up to 100 words of a known language into Common for 1 hour.

Preserved food portions flavored with calming herbs; extends morale for long campaigns.

No mechanical benefit beyond flavor; Meris includes a minor calming scent that gives advantage on short rest relaxation roleplay checks.

A small lamp that glows with a soft, adjustable light; never needs oil.

Produces light as a Candle (20 ft bright, 20 ft dim) or as a Lantern (60 ft bright, 60 ft dim) by command word. Lasts indefinitely.

A palm-sized stone etched with a simple rune. It hums faintly and is warm to touch.

Once per day, grants +1 to a single d20 roll (player choice) before roll; fades until dawn.
Miscellaneous3

A smooth pearl that hums faintly when held. Once per day it can restore one expended 1st-level spell slot to its attuned wearer.

Regain one 1st-level spell slot once per day. Requires attunement.

A reinforced scribe's satchel that opens to an interior space much larger than its exterior. A classic staple for adventurers.

Interior: 2,500 lb. capacity, 64 cubic feet. If overloaded, ruptured, or pierced, it ruptures and contents are lost to the Astral Plane (DM discretion).

A small lapis amulet that muffles thoughts and confounds telepaths.

Prevents detection of thoughts and protects against scrying attempts once per day. Grants advantage on saves vs. psychic effects once per long rest.
Miscellaneous1

A small phial containing fine silvery dust. When thrown or scattered, renders creatures invisible.

When dust is dispersed, creatures in the area become invisible for minutes unless they attack or cast a spell. Single-use vial covers a 10-foot radius.
ME

Meris Quill

Half-elfWizard (School of Enchantment)Lvl 10

Shop Atmosphere

Meris quills each receipt with a tiny flourish that doubles as a minor enchantment: loyal customers receive a faint, pleasant scent when they enter the shop. She insists on testing all new magical items with a cup of strong tea while humming an old lullaby — it calms unstable enchantments. Regulars know not to touch the silver chest behind the counter unless invited; Meris keeps a small, polite bound homunculus inside as a clerk.
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