Merrin's Minor Miracles

Est. 2025 Half-elf Wizard (Arcane Merchant)

Merrin's Minor Miracles

Merrin talks to her collection — she insists the wand answers back in a British-accented grumble. She keeps a tiny bell above the door that she rings when a par...

ME

Shopkeeper

Merrin Thalor, a Half-elf Wizard (Arcane Merchant) (Lvl 2)

Keeper's Species

Half-elf

2 Potions10 Misc1 WeaponsEst. 2.9k gp

Shop Inventory

(13)
Potions2

A small glass phial of ruby-red liquid. Restores a little vitality when consumed.

Heal 7 HPHeals HP when drunk (standard D&D 5e potion of healing).

Gives the drinker the ability to climb surfaces as if under the effect of the Spider Climb spell for 1 hour.

Grants climbing speed and ability to cling to surfaces for 1 hour.
Miscellaneous10

A sheet of parchment rolled and sealed; contains the cantrip prestidigitation for one use.

Single-use: cast the cantrip written on the scroll once. If the user cannot cast the spell, they make an Intelligence (Arcana) check (DC = 10 + spell level).

A practical scroll allowing a single casting of Identify without components.

Single-use. Useful for identifying magic items and properties.

A leather scroll case bound with silver thread. Contains two single-use spell scrolls (Shield and Sleep).

Two single-use scrolls. Shield is defensive; Sleep can incapacitate low-HP creatures.

A slightly singed scroll containing a single-use casting of Burning Hands (1st-level effect). The margins show scorch marks; handle with care.

Single-use. Slight chance (10%) the scroll fizzles because of damage; user must succeed on a Arcana to use safely.

A medium canvas sack that opens into an extradimensional space suitable for adventuring parties who need to haul supplies.

Functions as a Bag of Holding (standard rules): 500 lb capacity, 64 cu ft, etc.

A compact kit containing chalk, powdered silver, a small brass mirror, a vial of arcane oil, and a quick-use spell focus for common rituals.

Provides +1 to checks made to prepare ritual components and minor bonuses when making Arcana checks for noncombat magical tasks.

A simple iron ring inlaid with a faintly glowing amber chip. Keeps the wearer comfortable in cold conditions.

Protects wearer from cold exposure: advantage on saving throws vs. extreme cold and negates nonmagical chill penalties.

A greasy vial that can be poured onto a surface or an item to make it extremely slippery for a limited time.

When applied, creatures moving through the coated area must succeed on a Dexterity saving throw () or fall prone. Lasts for 10 minutes or until washed.

A box of ten chalk sticks that hold simple magical sigils for up to 24 hours.

Drawn runes glow faintly and can hold simple effects (light, harmless spark, invisible ink reveal). Not combat-grade.

A carefully scribed scroll that casts Lesser Restoration once when read.

Single-use. Removes one disease or one condition (poisoned, blinded, deafened) as per the spell.
Weapons1

A slender ash wand with a brass tip. Can fire Magic Missiles up to 7 charges; regains charges daily.

Use 1 charge to cast Magic Missile as a 1st-level spell (three darts). Higher uses expend more charges. Regains charges at dawn.
ME

Merrin Thalor

Half-elfWizard (Arcane Merchant)Lvl 2

Shop Atmosphere

Merrin talks to her collection — she insists the wand answers back in a British-accented grumble. She keeps a tiny bell above the door that she rings when a particularly interesting magic item arrives; customers can ask for 'the bell list' to see new arrivals. She offers a 10% barter discount for baked goods (especially nut bread) and for deliveries of silvered dust from the local herbalist.
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