Ironhand Forge & Armory

Est. 2025 Dwarf Fighter

Ironhand Forge & Armory

Brom hums an old mountain tune while he works and insists on testing every blade he sells on a spare log in the yard. He prices a small discount if you bring a ...

BR

Shopkeeper

Brom Ironhand, a Dwarf Fighter (Lvl 4)

Keeper's Species

Dwarf

9 Weapons4 Misc4 Armor1 PotionsEst. 1.7k gp

Shop Inventory

(18)
Weapons9

A well-balanced steel dagger with a sharp point and weighted pommel for throwing.

Can be thrown (range 20/60 ft).

Light, versatile blade favored by scouts and cutpurses alike.

Light, finesse-capable.

A classic steel longsword with a fuller running down the blade to lighten it.

A stout hammer with a flanged head, excellent for dealing with armored foes.

A small, handy axe usable in melee or thrown.

Can be thrown (range 20/60 ft).

A reliable bolt-thrower with a quick reloading mechanism (for its type).

Range 80/320 ft; loading property.

A single arrow briefly tempered in Brom's forge, the shaft wreathed with a faint warmth.

On a hit, deals an extra fire damage once (single-use item).

A masterfully tempered longsword with a faint blue line along the fuller. Feels well-balanced and keener than normal steel.

Atk +1 to attack and damage rolls. The blade sheds dim light (5 ft) when drawn.

A warhammer with a core of hammered steel and a head that occasionally smolders at the edges.

Atk Deals +1 to attack and damage. Once per day, the wielder can cause the next hit to deal an extra fire damage.
Miscellaneous4

Twenty common hunting arrows with iron tips and feather fletching.

Hammers, tongs, files, and other implements needed for crafting and repair.

Grants proficiency benefits when used by a character with Smith's Tools proficiency.

Quick repair to mend broken blades, reattach handles, and straighten bent metal.

Simple repairs restore functionality but not magical properties.

Custom fitting and padding to make armor comfortable and reduce penalties.

Minor adjustments provided; reduces chance of critical chafing.
Armor4

Tough leather armor reinforced with metal studs; light and flexible.

AC +12No disadvantage on Stealth; appropriate for light armor wearers.

A shirt of interlocking metal rings worn beneath clothing for protection without bulk.

AC +13Medium armor; allows mobility with moderate protection.

Heavy interlocked rings; solid protection at the cost of some stealth.

AC +16Heavy armor; disadvantage on Stealth checks when worn.

A round iron-rimmed shield with leather covering and a comfortable grip.

AC +2Provides +2 to AC when equipped.
Potions1

A red vial that mends flesh and soothes pain when drunk.

Heal 2 HPHeals hit points (standard potion of healing).
BR

Brom Ironhand

DwarfFighterLvl 4

Shop Atmosphere

Brom hums an old mountain tune while he works and insists on testing every blade he sells on a spare log in the yard. He prices a small discount if you bring a proper drinking horn and a good tale; he'll also barter repairs for interesting ores or monster parts.
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